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newb needs help
show user profile  bloody_angel1
hello everyone, im new to this forum, and pretty new to 3d animation. im going to school for arch. drafting, and had a class in autodesk viz, and really liked it, so i wanted to continue playing around with it, so i decided to try the joan of arc tutorial on 3dtotal.com, but im having some problems, and i came across this site while searching for any answers, and really liked what i seen. but anyways i pretty much have the whole body done, and i mirrored the one side and turned it into an editable poly to attach them together, then add meshsmooth, and it looks terrible, lots of jaggy edges, and gaps between them, what went wrong? i welded all vertices...

any help is appreciated
read 673 times
3/1/2009 10:37:43 PM (last edit: 3/1/2009 10:37:43 PM)
show user profile  markoid
Chop it in half again, make sure there are no polies inside the body, then try the symmetry modifier.

[EDIT] You may have some double edges or something, so I would select and weld the whole row that are going to attach and weld with generous tolerance, just to be sure.Symmetry mod will weld teh seam automatically if you tell it to.

Why are you welding this headless handless maiden together now?



read 651 times
3/2/2009 1:52:26 AM (last edit: 3/2/2009 2:02:25 AM)
show user profile  mrgrotey
Yeah I'm pretty sure the tut doesn't tell you to weld it yet. Not following the tut correctly is most probably the reason you are in the 'mess' you are in ;)




read 642 times
3/2/2009 2:26:07 AM (last edit: 3/2/2009 2:26:07 AM)
show user profile  Boing
out of curiosity, whats the difference between mirror and symmetry?
read 635 times
3/2/2009 3:47:42 AM (last edit: 3/2/2009 3:47:42 AM)
show user profile  K-tonne
sym mirrors the mesh through the pivot point welding the two parts to make a whole at that modifier level but not under it
mirror mirrors the geometry from the pivot point to either a copy, an instance or a reference but isn't part of the original mesh so there's 2 seperate meshes

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read 631 times
3/2/2009 3:56:08 AM (last edit: 3/2/2009 3:56:08 AM)
show user profile  Boing
right, so you cant smooth a mirrored object but you can with a symmetry one?
read 626 times
3/2/2009 4:03:14 AM (last edit: 3/2/2009 4:03:14 AM)
show user profile  mrgrotey
correct, unless you attach and weld the mirrored copy, but then symmetry does that anyway.


*awaits Dave to come on suggesting that mirror is still better when it's not :p *




read 623 times
3/2/2009 4:05:49 AM (last edit: 3/2/2009 4:06:05 AM)
show user profile  bloody_angel1
wow, such fast and helpful replies!!! i wasnt sure if i was supposed to weld the maiden together now or later, the guide didnt say, so i just assumed i was supposed to now. the bad thing is, my most recent save is after i welded the two halves and turned it into an editable mesh. i know i can just delete all the faces from one half, but is it still going to be a problem?

there was a lot of stuff in the guide that didnt make sense, seems to leave some stuff out, such as how to target weld the beginning of the arm to make one poly? how do i do that? i understand how target weld works, but not to do something like that... i guess it would help if my class in school was more than just an intro to 3d modeling, most of the stuff in the tutorial we didnt even learn in class, to advanced for us... off to work, ill try all of your suggestions when i get home, thanks!
read 603 times
3/2/2009 6:15:24 AM (last edit: 3/2/2009 6:15:24 AM)
show user profile  markoid
To convert back to edit poly, rt click on the mesh or in the stack and use the 'convert to' option.
To make the 1 poly for arm extrusions, just drag the centre vert to any one of the bordering verts and weld.



read 564 times
3/2/2009 2:31:31 PM (last edit: 3/2/2009 2:31:31 PM)
show user profile  Dave
But Grotey, Mirroring an instance is better!

"I flew over Egypt once"

read 560 times
3/2/2009 2:37:11 PM (last edit: 3/2/2009 2:37:11 PM)
show user profile  mrgrotey
*sighs with relief*




read 552 times
3/2/2009 3:12:40 PM (last edit: 3/2/2009 3:12:40 PM)
show user profile  Dmaxer
Why Dave ? or is this covered someplace else ?


read 545 times
3/2/2009 3:19:26 PM (last edit: 3/2/2009 3:19:26 PM)
show user profile  bloody_angel1
ok i think i got it now. when i deleted one half of it, the inside was filled with tons of faces down the middle, so i deleted those, made some edges invisible to make polys instead of faces, and did symmetry, and it looks good now, i mean she isnt all detailed with body features and grooves and such, im still working on that, but no more choppy edges!

and markoid, i knew how to change it back to an edit poly, i was just concerned because i already made it an editable mesh from an edit mesh. also markoid, the target weld thing doesnt work, ill show you some pictures

so when i drag the middle vertex to a bordering one, it makes a ton of faces and edges, i dunno, maybe im doing it wrong? either way, i just did the arms with that center vertex in there, it just made it more difficult, is all.

but thanks for everyones help so far, id probably still be scratching my head trying to figure it out
read 523 times
3/2/2009 5:27:59 PM (last edit: 3/2/2009 5:27:59 PM)
show user profile  markoid
The model is done in edit mesh, so, to make those 6 poliesbehave as one poly, select all the edges you don't need and scroll down the command panel and hit 'invisble'.

[EDIT] A quick FYI.....This tut is done in edit mash and you should stick to that maybe for this exercise.
In the future though, when modelling, edit poly has more and better modelling tools and more efficient/quicker workflow.



read 516 times
3/2/2009 7:07:26 PM (last edit: 3/2/2009 9:17:02 PM)
show user profile  Dave
"Why Dave ? or is this covered someplace else ?"

Hah, nah it doesn't matter which you use. I just prefer mirrored instances for two reasons. One being I can work on both sides.. as in, work on left to effect the right, work on right to effect the left. I don't like being able to just work on one side, even if they are the exact same, if I spot an oddity while rotating around the view, I like to just be able to fix it there and then, rather than rotate around to find it on the other side.

Secondly... symmetry has that gay ass orange wireframe, that I hate, and the symmetry'fied object will have the white highlighted edges. It just bugs me, is all.

"I flew over Egypt once"

read 499 times
3/3/2009 5:13:11 AM (last edit: 3/3/2009 5:13:11 AM)
 
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