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New Town Hall
show user profile  FMMirel
Hello! here's another town hall project i made recently. 2 days of work, one night of render time, 2 hours of postwork the next day. Lemme know what you think.Cheers!

high res thumbs

and here's a quick build of the post work i did

White Death
previously known as jonnybravo_87
read 732 times
6/6/2010 12:01:49 PM (last edit: 6/6/2010 12:07:17 PM)
show user profile  Undersky
If the building should be in focus, why is a car dominant in the second image? And why does the car's wheels look like just a standard material? =)

I'm not a big fan of the blurry vingetting either, and the dof on the third image makes it look like a miniature.

Overall it's a couple of nice images, but they could be improved.

I would try giving the building a clear shadow side. So in the first image one of the building's sides would be darker than the other.
Demo reel, 2010
read 684 times
6/6/2010 3:45:58 PM (last edit: 6/6/2010 3:45:58 PM)
show user profile  STRAT
nice imagery, but too much going on for an architectural presentation.

img 1- nice composition overall, but lacks a bit of lighting contrast. needs more darker shadow areas. lighting too flat. those cars look almost especially spotlighted (that pickup isnt needed either). loose the DOF. Softer area shadows needed.

img 2 - i like the focal view, but if anything i'd have slightly (very subtly) DOF'd the car to lead the eye to the building. less of the car (more of it cropped) would have suited too. again, softer shadow needed.

img 3 - a nice study, but again, loose all DOF. Most external architectural images dont need any DOF.

Generally very nice, but the lighting needs to be more contrasty, DOF needs to be removed, more softness to the area shadows on the facades, and try without all those clouds - it's amazing what a cloudless or almost cloudless sky can do for an archi-external.

there's just so much happening in there, both in composition and colours.


read 649 times
6/6/2010 7:38:23 PM (last edit: 6/6/2010 7:38:55 PM)
show user profile  Paunescudanutz
Salutari de langa Cluj :D
Nice images man, ill keep an eye on your portfolio from now on, cool stuff, keep it up!


<---~( Daniel )~--->

read 623 times
6/6/2010 9:51:35 PM (last edit: 6/6/2010 9:51:35 PM)
show user profile  Davious
yes good images but let down by the points already mentioned.

To add my 2 cents worth

Image 1:

The tiling of the black blocks on the building end up with a half block on the bottom which thows it out for me. The timber area tiling looks a little large on the left side of the building, I feel this large and area would be clad with more individual pieces of timber.

The DOF as mentioned doesn't help the image.
The trees are great models however maybe desaturate the ones behind your building to give better realism.
The 'wet look' road is anoying me, all those reflections are producing banding which distracts from the focus. As is the reflection of the pickup in the windows.

Image 2

loose the car :)

swing the carera right and raise it to 1.8 m

Image 3

DOF argghhhhh

Desaturate the background trees

This is good modelling but above points are letting it down for me.

Hope this helps

" Difficult, yes. Impossible , no..."
read 596 times
6/6/2010 11:48:44 PM (last edit: 6/6/2010 11:48:44 PM)
show user profile  inxa
Good work.

I think all the points are mentioned :)

Yes Dof arrggggggh remove it ;)

3D ArchVis
Photography blog
Facebook Photography page

read 571 times
6/7/2010 5:54:18 AM (last edit: 6/7/2010 5:54:18 AM)
show user profile  wrcwrx
the wood on the building looks too glossy/reflective
read 519 times
6/8/2010 4:15:50 AM (last edit: 6/8/2010 4:15:50 AM)
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