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New to max - arraying question.
show user profile  Rhysshyk
The tutorial I am doing is building a brick wall. I open the array menu, put 24 as the 1D and 8 in my 2D section. When I scroll the incremental X value, the wall pans out correctly, but when I scroll the Incremental Row Z value, instead of it panning the entire array upwards into a wall, it pulls up on one end of the row and makes it into a stair case. Any ideas what I'm doing wrong?
read 221 times
1/13/2012 4:53:26 PM (last edit: 1/13/2012 4:53:26 PM)
show user profile  DannyMax
in max Z moves from back to front and Y is up and down, maybe this is whats getting you ?




read 209 times
1/13/2012 5:06:46 PM (last edit: 1/13/2012 5:06:46 PM)
show user profile  Rhysshyk
That is definitely not the case here. My Z axis is the vertical modifier, either way this does not address. the Issue. I made two bricks then used the array feature to pull them out. When I use the Incremental X scroll, it pulls them out sideways perfectly, but the Incremental Z row modifier (instead of arraying the entire row upwards into a flat wall) only pulls the bricks by one end into a 192 brick dense staircase.
read 207 times
1/13/2012 5:18:45 PM (last edit: 1/13/2012 5:18:45 PM)
show user profile  DannyMax
I just had a go at what you said and it did not work for me , so I used the Incremental move up in the top left corner of the array tool and set the X spinner to 1000 , that gave me ten blocks , i then selected those ten blocks and open the array tool again and this time set the Y spinner in the Incremental move part, playing a round with the Incremental row did not do anything for me ?? ..


if you just need a wall made from blocks you could try my scripts I posted up on script spot :)
http://www.scriptspot.com/3ds-max/scripts/wallmax




read 201 times
1/13/2012 5:41:31 PM (last edit: 1/13/2012 5:41:31 PM)
show user profile  Rhysshyk
Thank you very much for your offer, but I don't need a wall. I need the knowledge of how to build one : D
read 197 times
1/13/2012 5:45:42 PM (last edit: 1/13/2012 5:45:42 PM)
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