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Maxunderground news unavailable

New 3D web standards working group ...
show user profile  advance-software
Guys,

This may be of interest.

http://www.khronos.org/news/press/releases/khronos-launches-initiative-for-free-standard-for-accelerated-3d-on-web

Regards,
Steve.
read 586 times
3/27/2009 8:43:47 AM (last edit: 3/27/2009 8:44:23 AM)
show user profile  Nik Clark
I nearly sent this to you when I read about it the other day.

What's happening with Infinity at the moment?



read 565 times
3/27/2009 9:01:20 AM (last edit: 3/27/2009 9:01:20 AM)
show user profile  advance-software
Hi Nik,

It's coming together nicely thanks, though more slowly than I'd like (due to lack of funding).

I posted a new build yesterday which fixes a couple of stability problems.

Multi-user support is in development & should be available soon (delivered via the RakNet API).

So, we'll all be able to hang out on 3D websites together and ... errr ... throw things at each other, I suppose.

"Go shopping with your friends" is the corporate message. We could allow users to drop down content to populate persistant regions, with the modifications being stored on a server database ... starting to sound very SL like ... which I'm trying to avoid ... The difference is that individual site owners will be able to host their own sites and customize what type of interactions can occur on-site. The multi-user stuff is still very early and even I'm not sure quite how it'll work out (being as I make this stuff up as I go along ...)

I'll contact Khronos when I get five minutes & see if they're interested in our proposed solution.

The hard drive recovery company managed to successfully image the encrypted development partition from my crashed drive. It'll cost around a grand to access it, which I don't have right now.

It would be nice to get it back, but I can make do without it for now.

Once basic multi-user is in, I'll update the graphics engine to add support for normal maps, cubic environment mapping, specular maps, shadows, etc.

Check out the current build - would be good to hear how well (or otherwise) it behaves.

Start building your avatars now !
read 557 times
3/27/2009 9:10:58 AM (last edit: 3/27/2009 10:42:21 AM)
show user profile  mattymoose
Respect for looking into multi-user support (and for perservering despite lack of funding), seems like a smart avenue to explore. Can you go into detail about your vision for this feature?


read 552 times
3/27/2009 9:14:54 AM (last edit: 3/27/2009 9:17:57 AM)
show user profile  advance-software
Hi Matty,

I can't go into too much detail yet, as it's very early (I concept/r&d as I go). The basic idea is to provide some way for each user to upload their own avatar, incorporating a set of standard animations. Due to the open system, some users will upload 'unsuitable' avatars - unsuitable could be too high poly, offensive, etc. Like everything else on the net, what is and isn't acceptable will depend on the site owners perspective/rules. The site owner will be able to warn/delete/ban unacceptable avatars or user behaviour, just as on regular forums - if your sig is too big on this site, one of the mods will remove it. Once I've added multi-user support, the software starts to become more than simply a 3D web browser - it's in effect a virtual world platform. As the two are converging technologies, maybe that isn't a problem. The first step is to get multiple user support in, everyone using the same, preset avatar. Once that's done, I'll fiigure out how to support uploading of custom avatars.

From a business perspecitive, not everyone will have the skills to build their own avatars, so, if we're successful, there should be plenty of opportunities for those wanting to offer standard or custom avatars for sale/license to others.

Cheers,
Steve.
read 541 times
3/27/2009 9:24:53 AM (last edit: 3/27/2009 10:01:28 AM)
show user profile  mattymoose
Interesting... if you want to keep multi-user but not get into 'virtual world' stuff, you could consider limiting user avatars to a standard set of 3d emoticons (plus a visible text ID tag), and basing interactions around local text or voice chat rather than character animation.

To be honest, custom animated avatars would be cool, but it seems to be way out of your scope.


read 533 times
3/27/2009 9:30:20 AM (last edit: 3/27/2009 9:30:20 AM)
show user profile  advance-software
Custom avatars is the fun part ... at least for sites brave enough to let you lot loose with whatever you can dream up !

3d emoticons and the ability to drop down content for others to inspect / interact with will also be fun, and who knows, maybe even useful.

I don't want to push things too far feature set wise until the core platform is solid, but, in order to attract investors, we need to start adding some of the cool stuff to get their attention.

I've also upgraded the webpage renderer to Mozilla/FF 3.1 B3 source code, so you've got HTML 5 audio & video tag support, etc.
read 529 times
3/27/2009 9:37:02 AM (last edit: 3/27/2009 10:35:12 AM)
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