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hello guys i want to do ceiling hanging netting like the picture ive attached i trid to work with opacity map on poly with shell but i cant get good result.. and trying to model it with tesselate , insert and turbosmoth..
becouse its a dense dent is reallyy heavy and the computer stuck// any ideas how you were do it??
thank you very much!!
read 232 times
7/24/2016 1:21:07 PM (last edit: 7/24/2016 1:21:32 PM)
Create a square plane with a ton of horizontal and vertical segments.
Convert to Editable Poly.
Select and chamfer all of the vertices.
Weld overlapping vertices.
Select and chumfer all of the edges just a little bit.
Press Ctrl+I to invert selected edges.
Convert selected to polygons, press Ctrl+I to invert selected and delete the inside polygons.
Add necessary thickness with Shell modifier or by selecting and dragging all of the borders.
read 209 times
7/24/2016 3:19:04 PM (last edit: 7/24/2016 3:22:05 PM)
thanks sangre but still.. the holes are very small.. and its kill the pc...
read 183 times
7/24/2016 9:02:52 PM (last edit: 7/24/2016 9:02:52 PM)
If it's rendered from distance you might get away with 3 sided renderable spline via shape from edge.
read 166 times
7/25/2016 1:17:34 AM (last edit: 7/25/2016 1:17:34 AM)
Probably just a tileable alpha texture and use the same or similar texture as bump could be enough..
read 160 times
7/25/2016 5:36:36 AM (last edit: 7/25/2016 5:36:36 AM)
He tried opacity but couldn't get a decent "depth" effect.
If it "kills" the pc make one small section, instance it and use proxys.
...what are your pc specs ?
read 148 times
7/25/2016 11:02:30 AM (last edit: 7/25/2016 11:02:30 AM)
Use opacity and disp for the depth.
Or make a small square and instance tile it.
Or use a proxy.
read 145 times
7/25/2016 11:37:39 AM (last edit: 7/25/2016 11:37:39 AM)
thank you very much guys for your help!!
read 140 times
7/25/2016 12:03:43 PM (last edit: 7/25/2016 12:03:43 PM)
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