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Nemo fish rig
show user profile  Reality Man
check out my attempt at Finding Nemo:






and check out my other crap vids.
read 1320 times
6/20/2011 1:50:49 PM (last edit: 6/20/2011 2:01:11 PM)
show user profile  mathias-soeholm
I prefer Pixars version..

Na, just messing with you. It looks great :-)
Why don't you embed the video here on MF?


Website - Twitter

read 1306 times
6/20/2011 2:00:16 PM (last edit: 6/20/2011 2:00:16 PM)
show user profile  Reality Man
couldn't remember how to embed it....got it now thanx!

putting this one up too:




need to do a serious animation with it...but never have enough time.working 12 hour days- 6 days a week at my real job.
read 1299 times
6/20/2011 2:01:46 PM (last edit: 6/20/2011 2:10:13 PM)
show user profile  Nik Clark
I really like it!

Question: Isn't it harder to work with viewport manipulators than with a scripted interface (window with all the controls on it)?



read 1289 times
6/20/2011 2:13:33 PM (last edit: 6/20/2011 2:13:33 PM)
show user profile  Joey Parker Jr.
Cool!
 photo 2012-sig_small3_zpsbd114b69.png

read 1262 times
6/20/2011 3:26:07 PM (last edit: 6/20/2011 3:26:07 PM)
show user profile  Joey Parker Jr.
Your other fish on youtube looks good also.

Are you using bones for the face?
 photo 2012-sig_small3_zpsbd114b69.png

read 1247 times
6/20/2011 4:03:11 PM (last edit: 6/20/2011 4:03:11 PM)
show user profile  Reality Man
Thanx everybody.


Nik:I made a floating UI using maxscript for the Nemo fish. I can use either one.

Joey:
just morph targets for the expressions and bones for fins and head/jaw.and I used the Tentacle script on the fin bones for auto-like swim control.

Next model I make I'm gonna use splines as bones in the face and have 100% control.

If I can figure a way to make the vertices from the splines into dummys...I will be happier than a shithouse rat.....or is that crazy like one?
edit:
found a way to link to the vertices...which is all I need!
read 1223 times
6/20/2011 9:11:36 PM (last edit: 6/20/2011 9:35:27 PM)
show user profile  S. Silard
I like it .

Are you know this summer at CGSociety is Pixar Tribute Hardcore modelling Challenge ? May you should come here and fight against me :) .

Also added to friends at you tube (I am : CarbonSpining [I mean at you tube]) .
read 1207 times
6/20/2011 9:39:22 PM (last edit: 6/20/2011 9:39:22 PM)
show user profile  Reality Man
pfft.
I'll never be as good as Pixar...but I keep pushing myself.
Thanx for the headsup about cgsociety...I'll keep an eye out.
read 1165 times
6/21/2011 2:38:20 PM (last edit: 6/21/2011 2:38:20 PM)
show user profile  advance-software
nice. I suppose you could get a set of physical sliders (midi controlled or something) to animate more easily ?
read 1159 times
6/21/2011 2:47:21 PM (last edit: 6/21/2011 2:47:21 PM)
show user profile  mike_renouf
Really nice stuff!




read 1123 times
6/21/2011 10:58:15 PM (last edit: 6/21/2011 10:58:15 PM)
show user profile  Reality Man
advance....never thought of that...might try it.

I just wish youtube didn't compress these vids so much....quality is better on my end.



p.s.
working on Megamind main blue character now.

posting this vid too cause I think it turned out cool:
(CAT rig)


read 1107 times
6/22/2011 2:16:02 PM (last edit: 6/24/2011 2:24:19 PM)
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