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need some CV-interview advice
show user profile  Boing
i do purley architectural work in the UK for a large practice but we've got a big wave of redundancies on the horizon which i may be in, i'm putting a CV together just to be safe but i need a little advice.

I joined the company 4 years ago as a model maker and trained myself in Max before sliding into the hotseat so i've never actually gone for an interview for 3d work.

Apart from a brief description of your career experience is it just a case of loading a portfolio case with printed images? are interviewers remotley interested in the details of the project itself or just the pictures?

How many images would you take? a few really good ones and leave anything out that isn't great or a couple of dozen that are all good but nothing special to show scope of work?

Would you bring animations to an interview and if so how, DVD or laptop? i have 5-6 decent ones but our architects insist on slow single-take walkthroughs so they may be a little dull, would i be better just taking the very best and leaving it at that?

how would an interviewer be certain of abilities in the field (images are easily copied), would they tend to quiz you on technique?

any advice would be appreciated.
read 460 times
3/9/2009 5:38:20 AM (last edit: 3/9/2009 5:38:20 AM)
show user profile  Dub.
Well the main goal is to show what you are capable of quickly, clearly and efficiently.

It's fine to show animations and stills. Best to come prepared with a laptop all booted up and ready to go upon waking, also a thumbdrive or DVD with QT's and AVI's on in case it's not convenient to set up your lappy and a weblink of your work to leave behind. That way you have all bases covered.

As far as what to show, ONLY show your best work. it's best to show 8 great images rather than 8 great images and 8 more not so great.

Sometimes we see a reel that has some great work but then something bad comes up and we think, why did he/she want to show us that? and that leads down the road of questioning their taste and eye for quality etc.

If you can speak confidently and knowledgeably about how you made the images, the challenges you faced and how you overcame them, it shouldn't be a problem to prove that it's your work.

read 417 times
3/9/2009 5:36:39 PM (last edit: 3/9/2009 6:39:24 PM)
show user profile  Boing
great dub, thanks for the reply, i thight a laptop might be the way to go for animations, can't trust people to watch a dvd after you've left.
read 383 times
3/10/2009 4:45:50 AM (last edit: 3/10/2009 4:45:50 AM)
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