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Need help with packing UVs
show user profile  Delta_Red
Is it possible to pack UVs separately of a single model? for example I want to unwrap the head, save it map and then unwrap the body and arms etc and save them separate?
read 337 times
11/25/2011 12:03:49 AM (last edit: 11/25/2011 12:03:49 AM)
show user profile  LionDebt
It is possible... but.. why?

You simply have to detach the polygons which comprise each 'arm', 'leg' and 'head', and unwrap them separately.
read 330 times
11/25/2011 12:18:14 AM (last edit: 11/25/2011 12:18:14 AM)
show user profile  Delta_Red
Im using nurmbs and when I detached something it looks like this

Single piece

read 314 times
11/25/2011 10:35:12 PM (last edit: 11/25/2011 10:36:09 PM)
show user profile  mrgrotey
you dont need to detach it at all, give the arm a different mapping channel, then you can display one channel at a time in the unwrap edit window

read 309 times
11/25/2011 10:50:04 PM (last edit: 11/25/2011 10:50:04 PM)
show user profile  Delta_Red
ah thanks mrgrotey, exactly what I needed.
read 301 times
11/25/2011 11:31:49 PM (last edit: 11/25/2011 11:31:49 PM)
show user profile  Dave
"It is possible... but.. why? "

This is not an uncommon request at all. And I realise you're asking why... but I'm far too drunk and I quit smoking today so WHATEVER MAN, I'M GOING TO BED.

"I flew over Egypt once"

read 299 times
11/25/2011 11:47:29 PM (last edit: 11/25/2011 11:47:29 PM)
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