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need help making a face
show user profile  fierce
I'm looking at this tutorial that has a picture of a girls face ( front view and side view). They have the background picture of this girl on a plane in every quadrant. They use the line feature and create splines and connect them to make the outline of an eye ( in the front face view of the lower left viewport). Then They go to the upper right viewport and work on the same eye outline but from the sideview picture this time. So what they do to the side view picture changes the front view pictures eyes and vice versa.

My problem is I can't modify the same eye that was made in the frontal picture from it's side. I outline the sideview eye but it ends up being a different eye so I end up with 2 different eyes instead of modifying the same eye. Maybe I missed the technical stuff like putting the pictures on the same layer or something ( I had trouble with that).

I literally been on this problem for 3 days and can't finish the other 30 videos I have because of this. Please help. Thanks.
read 975 times
6/28/2011 7:51:12 AM (last edit: 6/28/2011 7:51:12 AM)
show user profile  mrgrotey
forget that method. really.

do this tutorial, you wont find better...


read 970 times
6/28/2011 8:25:18 AM (last edit: 6/28/2011 8:25:18 AM)
show user profile  dragopede
"My problem is I can't modify the same eye that was made in the frontal picture from it's side. I outline the sideview eye but it ends up being a different eye so I end up with 2 different eyes instead of modifying the same eye."

Are you saying that you try it from one perspective, then try making it again from the other, and are surprised that you have two (since you started over but didn't delete your first attempt)? To me, it sounds like that's what you're describing.

Maybe some screen captures would help.
read 969 times
6/28/2011 8:25:45 AM (last edit: 6/28/2011 8:27:33 AM)
show user profile  fierce
I'm going to just try mrgotey's method.

But yes dragopede that's what I meant. In the demo they bring the green and red arrow thing near the side eye and pull a white line from it somehow toward the eye and make the shape of the front eye pull back to have the side part too it too. But for me I have to make a new eye..

How can I post any pictures on this forum to be more clear?
read 934 times
6/28/2011 8:49:13 PM (last edit: 6/28/2011 8:49:13 PM)
show user profile  dragopede
Absolutely, check out those tutorials that grotey suggested. Those are awesome, and I'm rewatching those myself.

For info on how to link images here, click "Rules" along the top of the forum here. It's the first point under the FAQ part.
read 905 times
7/1/2011 1:57:01 AM (last edit: 7/1/2011 1:57:01 AM)
show user profile  fierce
I kept trying the original tutorial that I have because it's a good tutorial that you have to spend money on ( I got it free) and the only hard part is lining up the two images so they are perpendicular in just the right way so when you make the eye in the frontal view its the same eye that shows up as a side view in the other viewport. But then you go to move one little thing and the whole grid shifts and you lose where you were and you spend hours just lining up the eye. I had trouble with mrgrotys tutorial too.. I think I'm just the kind of person that needs to learn this stuff in a physical school. I don't think an online school would even help. That or just give up this career.
read 891 times
7/1/2011 5:09:00 AM (last edit: 7/1/2011 5:11:07 AM)
show user profile  ceeejay
Don't give up just yet.

It sounds like you might have just got a little bit ahead of yourself and may not have the
knowledge to complete the tutorials you are attempting e.g. things like setting up a reference and
extruding planes.

You can post an image here by first uploading it to photobucket then posting the direct link
in your post (size limit is 600 by 800 I think).
read 883 times
7/1/2011 7:19:45 AM (last edit: 7/1/2011 7:19:45 AM)
show user profile  Mr_Stabby
no 2 references are going to match each other perfectly, this is painfully apparent in places like nose sellion, eye corner and under the jaw. It requires a bit artistic vision to deal with and you're only gonna get that by experience so patience is key here. Also don't be afraid to make dramatic shifts that seem to be throwing away perfectly good work, if it isn't working then it just isn't working!

read 875 times
7/1/2011 8:09:12 AM (last edit: 7/1/2011 8:09:12 AM)
show user profile  mrgrotey
You cant learn this stuff overnight, just because you cant do this one thing now is really no reason to quit unless that's just your mentality. People here have literally spent years learning the program and have built up their skills gradually over that time. keep at it and it will get easier and easier.


read 872 times
7/1/2011 8:26:01 AM (last edit: 7/1/2011 8:26:01 AM)
show user profile  fierce
I woke up today and under 10 minutes figured it out somehow. I guess the more time you put in the more intuition you develop. I learned to do the very least that is necessary so I don't mess up and it worked. Before I was moving everything around too much and changing too many xyz numbers trying to get it just right. But I understand the general idea more now and what they are doing so it's easier to be more self reliant and do my own thing and just use the tutorials as a guide instead of a cookbook. I actually made an eye. I'm so happy right now. I feel like 3d max is the type of thing where once you get the fundamentals its more of a snowball effect and you get faster at it and better more quickly. Now all I have to do is make the whole body the same way I made the eye! Thanks for the support guys.
read 854 times
7/1/2011 8:49:59 PM (last edit: 7/1/2011 8:50:19 PM)
show user profile  fierce
Making good progress. However I Keep hearing that animation studios care more about our abilities to animate than being able to model or texture or rigg necessarily so I'm making a simple character and I'm going to practice animating.

I have a question. I'm making a person and when I mirror it only the upper part of the body gets mirrored on both sides. How do I make the torso and legs get mirrored with the symmetry feature too. WHen I push mirror the torso and legs disappear

I'm using this tutorial if you're confused.

so this is really weird...I just tried it again with the nurbs feature on and now the other side of the body is created but it's located several inches away on the opposite side it should be so I have two halves of a body that aren't . Not sure whats going on

read 823 times
7/4/2011 8:01:18 AM (last edit: 7/4/2011 9:04:28 AM)
show user profile  mike_renouf
I could be wrong but difficult to say without more info, but the body parts might mirror in funny places if they have been scaled. Try resetting xforms.

I'm not an animator, (and there ARE some great animators here, so check with them) but I'd suggest you are doing the right thing by learning a bit of modelling and Max fundamentals before you specialise. Max is a complex program and the more of it you get an understanding of, the easier your job will be when you focus on one element.

Just my suggestions.

read 812 times
7/4/2011 9:13:30 AM (last edit: 7/4/2011 9:14:56 AM)
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