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Need help! Controllers....
Hope u can help me on this, I need to constrain an object's Z position to a deformed mesh - say the terrain - but still be able to move it freely in X and Y.
Kinda like I move it around, and it follows the contours of the terrain automatically in the Z axis (up)
The surface constraint works great, but then I have to animate position using U and V which is a bummer :( and I can only use specific terrain objects...
If there's no other option I guess I'll link the U and V to another dummy's X and Y...
read 532 times
4/28/2008 10:10:10 AM (last edit: 4/28/2008 10:10:10 AM)
The first thing tht came to mind when I saw this thread was this tutorial
not sure if it contains what you are looking for as I havent really gone through it but he does manage to stick the tracks and wheels to the bumpy ground so you never know ;)
read 528 times
4/28/2008 10:17:26 AM (last edit: 4/28/2008 10:17:26 AM)
That was fast Grotey!
Thanks, will check it out.
Tried the linking U and V to X and Y of dummy using the reaction manager (thanks for pointing me to that) works like a charm only U and V goes from 0-100 OVER the deformation of the surface... not linearly... so there is an offset between the dummy and the object over extreme hills / valleys :(
read 524 times
4/28/2008 10:25:25 AM (last edit: 4/28/2008 10:25:25 AM)
That tutorial was fantastic...
Answered EVERYTHING! thanks a million Mr Grotey!
read 513 times
4/28/2008 11:07:17 AM (last edit: 4/28/2008 11:07:17 AM)
must do that tut one day, looks very comprehensive
read 497 times
4/28/2008 11:33:45 AM (last edit: 4/28/2008 11:33:45 AM)
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