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My very first human character.
show user profile  AONgamers
Hi dear Maxforums mates. I'm creating my first human character during my 5 month of programing learning by myself. I will have a lot of questions, a lot of trouble, but I believe you guys are the best help I can have.
Here are some pictures of what I done in 8 hours:
Photobucket
PhotobucketPhotobucket

Now one question that I have in mind. I did the legs and the body in parts separately. how do I unite the points from the legs to the hips so I would not have that many points going around?

Thank you mates!
Enjoy Vacations!
read 736 times
6/13/2011 2:41:26 AM (last edit: 6/13/2011 2:41:26 AM)
show user profile  NLGFX_ger
what are the references you are working with? ;)


----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 727 times
6/13/2011 3:04:51 AM (last edit: 6/13/2011 3:04:51 AM)
show user profile  Kajico
You may want to follow an online tutorial for this so you can grasp a few key concepts about character modeling and topology.

Here's a good set of tutorials (albeit for Maya) that shows how to model a human character in parts.http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=25a5a697b4b76a00445283013e9422ab

If you are familiar enough with max's toolset you should be able to translate it well from Maya to Max. If not, at least watch them so you can understand the concepts of topology.

If that doesn't help you there is always the tried and true Joan of Arc tutorial.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php



(\/) (°,,,°) (\/) Woop woop woop!




read 726 times
6/13/2011 3:26:43 AM (last edit: 6/13/2011 3:26:43 AM)
show user profile  LionDebt
Go go joan of arc tutorial.
read 703 times
6/13/2011 6:45:48 AM (last edit: 6/13/2011 6:45:48 AM)
show user profile  dragopede
I see some great reference tutorials given by the answers already posted (seriously, Joan of Arc is like a rite of passage), but no answers to your actual question.

First off, I'd recommend making sure each piece is an Editable Poly, not an Editable Mesh. Polys are a bit more powerful than Meshes. Anyway, here's how to attach those legs:

1) Select a leg, go to the Polygon subobject, select its top face(s) and delete it (/them).*
2) Select the torso, and click the square next to the "Attach" button, located under Edit Geometry.
3) Select each leg from the list, and click "Attach" at the bottom.
4) To attach the legs to the hips, you can target weld vertices, shift+move the top loop of edges, whatever works for you.

* To make everything into a single object, you first need to get rid of the faces on the top edge of each leg. Max won't let you attach objects if it means a face will be completely inside a mesh. Hopefully that makes sense.

The profile edge of the legs, specifically the knee to about four inches up the thigh, looks great. Still plenty of work to be done on those, obviously, but you're off to a great start. Get some proper reference images to use as modeling guides (we can explain how to set them up as "blueprints" to model in front of), and it will save you a lot of work eyeballing the proportions.


read 691 times
6/13/2011 8:25:15 AM (last edit: 6/13/2011 8:27:38 AM)
show user profile  Aze
Hi
You can divide you bottom of your box to two separated polygon by use of "connect" then Select each of them and one of root polygon of your leg to make a "Bridge" between them....

But as a great suggestion Know something about Anatomy first, Scott Eaton is a great teacher of ithttp://www.scott-eaton.com/

Go ahead!
read 687 times
6/13/2011 8:27:31 AM (last edit: 6/13/2011 8:27:31 AM)
show user profile  AONgamers
Thank you guys. for sure I will check everything out and upload new images as soon as I advance on the workflow.
read 627 times
6/14/2011 10:30:02 PM (last edit: 6/14/2011 10:30:02 PM)
show user profile  AONgamers
Also I wanted to say that I'm not using any references, everything comes out from my own body looking.
read 625 times
6/14/2011 10:30:58 PM (last edit: 6/14/2011 10:30:58 PM)
show user profile  LionDebt
Then I'd suggest you either get your body or your eyesight checked out :p...

Go get some reference photos. They'll help you immensely.
read 611 times
6/15/2011 12:12:45 AM (last edit: 6/15/2011 12:12:45 AM)
show user profile  mathias-soeholm
lol @ LionDebt..

Unless you are creating an alien your are probably doing something wrong.
Go check up on some human references, not all toes are the same size you know?

Good luck mate, will be keeping an eye on this thread :-)


Website - Twitter

read 608 times
6/15/2011 12:16:38 AM (last edit: 6/15/2011 12:16:38 AM)
show user profile  BLoSk
Just use reference pics man, it can make it so much easier.
Sure you can do it without but as this is your first try it's probably better not to, so you don't have to worry about eyeballing proportions, just follow the refs, and all your attention can go to learning how to model properly.
And if it's a known thing you model, like a human, it doesn't make sense not to use refs anyway, why not if you can. Even if it's only to roughly compare the proportions.



BLOX


read 605 times
6/15/2011 12:18:30 AM (last edit: 6/15/2011 12:18:30 AM)
show user profile  Mr_Stabby
looking is good but you need some experience to actually see, for beginners i always suggest checking out the works of real artists - the guys who can draw, look at what outlines and details they focus on and you'll notice that while there are many, they are pretty much the same from artist to artist. these are the important character defining lines and once you can notice and analyze them you are ready to look!

read 597 times
6/15/2011 2:23:34 AM (last edit: 6/15/2011 2:23:34 AM)
show user profile  AONgamers
Ok Guys, I'm back. Because putting all the pieces together was so hard. I decide to follow a skeletal piece that a friend of mine did. This is the Sketch:
PhotobucketPhotobucket

And I got this far:
Photobucket

I believe now I have to make a mirror and have the two parts together, what i want to know if how do I do it?
I mean I know I have to set up the body pivot in the middle on world, and then how do I make the mirror? Also DO i Have to erase all the faces from the part of the body that will be mirrored?
or just leave them?
Also I don't know if I followed the body enough good, Please be critical as possible and always for the good of learning.
THANK YOU!:)
read 498 times
7/8/2011 11:05:25 PM (last edit: 7/8/2011 11:05:25 PM)
show user profile  AONgamers
Here are some other perspectives from the body:
PhotobucketPhotobucket
read 497 times
7/8/2011 11:07:08 PM (last edit: 7/8/2011 11:07:08 PM)
show user profile  AONgamers
Any help guys?!
read 482 times
7/9/2011 1:06:08 AM (last edit: 7/9/2011 1:06:08 AM)
 
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