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My Temp Demo reel for 2016
show user profile  Mad-Dog-Bomber
Hey guys, I decided to put a demo together, there isn't much but i'm gunna keep this simple and next one will have more :D

Password for the video is : coffeetime

Demo Reel |

Eugene Mishibinijima
character modeller

read 214 times
10/14/2016 5:52:07 AM (last edit: 10/14/2016 5:52:07 AM)
show user profile  chillywilson
I like it but here are my crits.

The first screen looks good nice title but the push in looks weak add a 70's stylized background to make it fit and cut the time by a 3/4 way it's way to slow.

Overall nice work but way to long try to keep it in 2 min.

your turn tables are kind of awkward with the move in's

Take a look at this guys turntables as an inspiration notice very simple movement.
Really nice work, I would just cut it down to your best work.

read 190 times
10/14/2016 1:53:01 PM (last edit: 10/14/2016 1:53:01 PM)
show user profile  3Ddeath
awesome work! very inspirational! thank you

I would comment its a bit slow at times but I have A.D.D ;)

Portfolio Site
read 159 times
10/14/2016 11:46:29 PM (last edit: 10/14/2016 11:46:29 PM)
show user profile  jStins
I agree that it's too long. 2-2:30 should be enough to show off the goods. I don't think you need to cut content, but really think about what you want to communicate with each shot. Like the superman stuff at the end. Cool crystal thing, but it went for too long, too many shots.


read 156 times
10/15/2016 12:41:09 AM (last edit: 10/15/2016 12:41:09 AM)
show user profile  herfst1
Nice rigging work and nice sculpting.


With the first old man character I actually thought the end result was the least impressive part, I preferred the sculpting stage. I'd almost show it off in reverse order (and I wouldn't show off the face as much, just show off the body as it's AAA grade).

When you showed off the first werewolf rig it was cool but went on a bit too long... then you showed a dinosaur rig... and it felt totally redundant. Again, the rigs were more impressive than the final result. I think it's something to do with the way you texture your eyes, but they feel souless.

With the dinosaur comping I think you should have a second pass as the colours are a little off and I really don't like that dust particle effect for when they run away.

The editing HAS to be choppier, with your quality of work the last thing the viewer should feel is the urge to ffwd.

Harsh crits, I know, but this is MF and you have enough good shit here to make a kick-ass reel; right now it's just very good.

read 105 times
10/17/2016 2:29:56 PM (last edit: 10/17/2016 2:30:56 PM)
show user profile  simon3dking
My suggestions:
1. The demoreel is a little long just like the others explained
2. I don't think is necessary to also show the designing scenario (I mean the screenshot in the software) in the demoreel, it is a demo instead of a tutorial, so no need to show the process, just show the audience the final result.

Fox Render farm: Get $20 free credits now.
read 59 times
10/19/2016 9:15:39 AM (last edit: 10/19/2016 9:15:39 AM)
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