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my litel work
show user profile  Mshahzad
here is my work like 3years ago i made these imeges please tale me where i need improment

read 952 times
1/28/2009 6:38:06 AM (last edit: 1/28/2009 6:38:06 AM)
show user profile  STRAT
have you improved in the last 3 years, or is this the last work you've done?


read 935 times
1/28/2009 7:03:05 AM (last edit: 1/28/2009 7:03:05 AM)
show user profile  Mshahzad
start this is my last work and am trying to come back by the way i cant make my on textures all the textures are that i used are in 3ds max matireals
read 913 times
1/28/2009 7:32:08 AM (last edit: 1/28/2009 7:36:37 AM)
show user profile  snipa101
these images seem to lack a lot of detail. couple things:

-the models look for the most part like standard primitives and don't seem to have much uniqueness
-the textures look procedural(nothing wrong with that) but they dont see to be properly UV mapped
-when things are layed out in the first image, it is too "perfect" and looks very computer generated
-the lighting in the first image seems to lack shadows in areas where there should be shadows
-lose the lens flare

keep working on it, spend more time on your images. focus on each aspect of the image. it seems like you are in a hurry to use all the features of max. instead, trying making an awesome model. once you are satisfied with that, unwrap the texture properly and give it the details of minor damage or show inconsistency's to give it a more believable feel.

after you finish that, focus on the scene layout and composition of your image when you go to render. lighting can really be a powerful tool and will make or break your image.

read 910 times
1/28/2009 7:35:54 AM (last edit: 1/28/2009 7:35:54 AM)
show user profile  Mshahzad
thanks snipa101 i will try to remodel it or work on new ones just tale me on my way where i need things to twist thankx again
read 902 times
1/28/2009 7:46:37 AM (last edit: 1/28/2009 7:46:37 AM)
show user profile  Westcoast13
Lens flare ftw!

My Turbosquid Area

read 881 times
1/28/2009 8:09:46 AM (last edit: 1/28/2009 8:09:46 AM)
show user profile  mrgrotey


read 876 times
1/28/2009 8:15:42 AM (last edit: 1/28/2009 8:15:42 AM)
show user profile  Westcoast13

I hope you did that yourself!!

My Turbosquid Area

read 855 times
1/28/2009 8:37:54 AM (last edit: 1/28/2009 8:37:54 AM)
show user profile  Jollabollathan

read 815 times
1/28/2009 10:32:57 AM (last edit: 1/28/2009 10:32:57 AM)
show user profile  Nik Clark
Lol, I see that name every day....

read 813 times
1/28/2009 10:34:12 AM (last edit: 1/28/2009 10:34:12 AM)
show user profile  Tarkus289
Do the words "Tiger Mountain" ring a bell?
read 758 times
1/28/2009 9:06:17 PM (last edit: 1/28/2009 9:06:17 PM)
show user profile  Setherial
>> here is my work like 3years ago i made these imeges please tale me where i need improment

That's just it mate, at the level you are at the only one who can tell you were you need improvement is you. You need to train your eyes. Study the work of others, learn to analyse them, pick them apart and understand how it was done. Meanwhile you practise using tons of references and always practising your ability to see.
It's true that other people can make you see things you didn't see yourself but those are details. Commenting on this work, well, we wouldn't know where to start really. Even my early works were better then that.

Also it is clear that you don't have any background in traditional media, drawing, painting, sculpting...If you had you would demand a much higher standard from yourself before posting even if you are new to digital media.
read 741 times
1/29/2009 1:21:24 AM (last edit: 1/29/2009 1:24:18 AM)
show user profile  Mshahzad
thanks guys for your intrest and yes Setherial i have no expireans in any of these felids thats why i call my salef stil a noob becouse here in my city i think its only me who is working in cgi no body know what it is here well i try to be good then bater then best wish me luck guys that i can mack things perfect like you profationls guys
read 719 times
1/29/2009 3:14:57 AM (last edit: 1/29/2009 3:14:57 AM)
show user profile  Setherial
What helped my 3d work a lot was learning to draw, I really felt that not being able to work out ideas in the form of quick concept sketches was holding me back. On top of that learning to draw made me learn to observe and analyse everything arround me all the time.
Art is a constant struggle and I will always want to be better then I am. Getting satistfaction out of your work is a big part of winning that struggle or at least hanging in there.

good luck


You don't have to be a great concept artist, developing basic drawing skills is enough to become a great 3d artist

read 699 times
1/29/2009 5:34:12 AM (last edit: 1/29/2009 5:35:37 AM)
show user profile  Boing
get the basics right before launching into the fancy stuff i'd say, get some reference photos or images of the kind of thing you're doing. it's easy to have preconceptions about how things should look then you actually see one and realise you're way off. go to professional photography sites/ mags and study composition, just putting a camera in the scene is never going to look good, you have to create a structured well composed image.

good luck.
read 696 times
1/29/2009 5:38:22 AM (last edit: 1/29/2009 5:38:22 AM)
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