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My first attempt at photo -> 3D [ img ]
show user profile  bratok
Hi guys,
This is my first attempt at turning an array of photos into a 3d object, thought you might be interested in seeing the result. :)

in 3d:


one of initial photos:


read 512 times
11/27/2011 5:09:39 PM (last edit: 11/27/2011 5:12:08 PM)
show user profile  bratok
And in VRay

read 472 times
11/27/2011 9:04:41 PM (last edit: 11/27/2011 9:04:41 PM)
show user profile  Kajico
Wow, that's pretty good. What's the topology like?

(\/) (°,,,°) (\/) Woop woop woop!

read 452 times
11/27/2011 10:46:11 PM (last edit: 11/27/2011 10:46:11 PM)
show user profile  bratok
Actually not as bad as I expected. :) About 6000 polys.

read 442 times
11/27/2011 11:07:18 PM (last edit: 11/27/2011 11:07:30 PM)
show user profile  Sir_Manfred
Interesting. What "photo to 3d" software did you use?

Visit my Portfolio

read 433 times
11/27/2011 11:30:47 PM (last edit: 11/27/2011 11:30:47 PM)
show user profile  LionDebt
Interesting. What "photo to 3d" software did you use?

Couldn't have said it better.
read 409 times
11/28/2011 2:18:00 AM (last edit: 11/28/2011 2:18:00 AM)
show user profile  del3d

read 406 times
11/28/2011 2:29:27 AM (last edit: 11/28/2011 2:29:27 AM)
show user profile  LionDebt
Does this technology have implications in the 3D industry? Ie: We can photograph it, optimise the mesh, and have something infinitely quicker and more realistic than any artist can create? Edit: I know that whole 'infinite detail' Voxel engine being developed uses a lot of this sort of tech.

Obviously excluding fantasy/sci-fi stuff which can't be photographed.
read 400 times
11/28/2011 2:48:13 AM (last edit: 11/28/2011 2:59:19 AM)
show user profile  bratok
>>> Interesting. What "photo to 3d" software did you use?

Yeap, 3dsom.

>>> Does this technology have implications in the 3D industry?

From what I can imagine, it is used for museums and online shops, to make their stuff viewable in 3d over the web.

I'll play some more with it today and post the results.

read 378 times
11/28/2011 8:47:14 AM (last edit: 11/28/2011 8:47:14 AM)
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