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Mustang GT second car attempt
show user profile  pancake
Since I lost my other model I got very pissed and after a couple of weeks I decided to begin a Mustang GT since I always loved these.

read 2876 times
2/2/2009 12:27:05 PM (last edit: 2/2/2009 12:27:05 PM)
show user profile  Bolteon
looks like a good start but if were to crit your modeling you might want to render out a more visible view of the car...

-Marko Mandaric

read 2869 times
2/2/2009 12:33:22 PM (last edit: 2/2/2009 12:33:22 PM)
show user profile  Error404
the top outside corner of the headlights is rounded, not a corner: -

read 2865 times
2/2/2009 12:41:38 PM (last edit: 2/2/2009 12:41:38 PM)
show user profile  pancake
Here's an update and a wire, error404 im using blueprints and these images as reference:

don't mind the back im focusing on the front part first. ------------------------------------------------------------------------

read 2777 times
2/4/2009 6:20:35 AM (last edit: 2/4/2009 6:20:35 AM)
show user profile  Westcoast13
Looks full of errors to me. Post a clay cage, its impossible to crit this render imo.

/edit - "looks like a good start but if were to crit your modeling you might want to render out a more visible view of the car... "

As you have already been told.

My Turbosquid Area

read 2763 times
2/4/2009 7:37:24 AM (last edit: 2/4/2009 7:38:03 AM)
show user profile  donvella
hes got the wire version above in his link

read 2752 times
2/4/2009 7:52:36 AM (last edit: 2/4/2009 7:52:36 AM)
show user profile  Westcoast13
Just testing.......

My Turbosquid Area

read 2747 times
2/4/2009 7:58:33 AM (last edit: 2/4/2009 7:58:33 AM)
show user profile  mrgrotey
>>"error404 im using blueprints"

yeah error! having the car in real life gives you no authority on how the headlights are shaped! he has blueprints!!1

pancake, to help with the mesh errors in the aforementioned headlight corner you need to remove that triangle face. just continue the lower edge round into the headlight hole without joining it up to the other edge. If you are using turbo/meshsmooth you need to keep every possible face as a 4 sided face. triangles mess the mesh up as you have demonstrated in a few areas already.

read 2745 times
2/4/2009 8:01:18 AM (last edit: 2/4/2009 8:02:15 AM)
show user profile  Westcoast13

Also, the corners look round on the blueprints from your cage image to me anyway.

My Turbosquid Area

read 2737 times
2/4/2009 8:10:43 AM (last edit: 2/4/2009 8:10:43 AM)
show user profile  pancake
so alot of errors, I'll go ahead and try to fix those.

heres some clays:

edit: oops ill render a clay CAGE after dinner.... ------------------------------------------------------------------------

read 2727 times
2/4/2009 10:02:00 AM (last edit: 2/4/2009 10:03:26 AM)
show user profile  Error404
clay cage? just post up a screenshot, no need to render it out everytime when you aren't even close to being finished yet :-) -

read 2722 times
2/4/2009 10:10:02 AM (last edit: 2/4/2009 10:10:02 AM)
show user profile  pancake
Theres wireframes up there ^^^^^^

it just doesn't show up because max forums probably doesn't recognize png's

edit: PNG was capitalized.


read 2715 times
2/4/2009 10:24:59 AM (last edit: 2/4/2009 10:25:28 AM)
show user profile  Bolteon
when it comes to me, you dont fuck with camaro's...

error? mustangs.

fix those mesh issues!

-Marko Mandaric

read 2688 times
2/4/2009 11:24:59 AM (last edit: 2/4/2009 11:24:59 AM)
show user profile  pancake
I'm afraid you will eat me if I make any mistakes :D ------------------------------------------------------------------------

read 2665 times
2/4/2009 2:13:48 PM (last edit: 2/4/2009 2:13:48 PM)
show user profile  Bolteon
you may get your ass kicked yes.

back to work!

-Marko Mandaric

read 2642 times
2/4/2009 7:06:24 PM (last edit: 2/4/2009 7:06:24 PM)
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