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Multi UVW Maxscript - Yo Hanzz!
I made up this script on request of Hanzz. (and to practice my maxscript.)
Some of you others might find it useful.
It's pretty simple to use - only 2 buttons.
At the moment it won't preserve your stack (and probably never will) so make sure all your objects are collapsed because if they aren't, this script will see to it that they are.
1: Select all your objects, and press the first button. It will collapse all your objects into one and apply an edit UVW modifier.
2: Lay out all your UVW's on one sheet or whatever...
3: Then press the second button and watch as your original seperate objects all come back.
What I did was store all the info required to retrieve the original objects in the User Propeties field. This means that once you've pressed the first butting you can do all sorts of things with the mesh like merge it into another file or duplicate it etc. you'll be able to push the second button to get the original objects back.
What it DOESN'T do is remember what materials you had applied. Sorry. if anyone really needs this I can try and add it.
read 824 times
5/21/2006 4:15:48 AM (last edit: 5/21/2006 4:15:48 AM)
erm , so.. what does it do again?
You are what you eat!
read 817 times
5/21/2006 4:21:30 AM (last edit: 5/21/2006 4:21:30 AM)
Sorry, it lets you edit the UVW's of multiple objects simultaniously.
Is useful for when you want to lay out the UV's of multiple objects on one texture sheet.
read 812 times
5/21/2006 4:35:45 AM (last edit: 5/21/2006 4:35:45 AM)
one last bump.
read 763 times
5/21/2006 5:57:48 PM (last edit: 5/21/2006 5:57:48 PM)
Cool!! Thanks for the goodies, Dub!
read 761 times
5/21/2006 6:01:45 PM (last edit: 5/21/2006 6:01:45 PM)
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