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Multi/Sub-Object material in max 2012: empty?
show user profile  Garp
In max 9, when creating a multi/sub material in the material editor, the various slots have all a default standard material in them.
In max 2012, all the slots are empty and I need to add the sub/materials one by one.

Is there a setting somewhere to control this behavior or is it one of those 'improvements' again?




read 4139 times
12/13/2011 12:22:50 AM (last edit: 12/13/2011 12:22:50 AM)
show user profile  beezy
In 2011 it's filled with standards which I don't really like, I'd rather it be empty actually. Are you using the slate editor?



If you go to "modes" in the material editor you get the slate material option wihich is a lot like hypershade in Maya



read 4133 times
12/13/2011 12:50:38 AM (last edit: 12/13/2011 12:52:13 AM)
show user profile  digital3ds
Not sure if this was how prior version worked, but in 2012 if you just drop a bunch of different materials onto one object, close the material editor and re-open it, max will automatically make a multi/sub object mat for the object
- Mike Sawicki




read 4128 times
12/13/2011 1:22:53 AM (last edit: 12/13/2011 1:22:53 AM)
show user profile  digital3ds
just realized that wasn't what you had asked about. My bad.
- Mike Sawicki




read 4125 times
12/13/2011 1:25:58 AM (last edit: 12/13/2011 1:25:58 AM)
show user profile  Garp
@beezy: same with either slate or compact editor. I don't see any benefit of having the multi/sub mtl empty.

@digital3ds: yep, just the other way around.




read 4116 times
12/13/2011 3:43:01 AM (last edit: 12/13/2011 3:43:01 AM)
show user profile  Joey Parker Jr.
You must think of those empty slots as stalls in a barn and you need to ride those materials into each empty stall like they were horses.
 photo 2012-sig_small3_zpsbd114b69.png

read 4112 times
12/13/2011 3:51:28 AM (last edit: 12/13/2011 3:51:28 AM)
show user profile  Garp
I liked it better when there were already default standard horses in them :[




read 4095 times
12/13/2011 6:29:33 AM (last edit: 12/13/2011 6:29:33 AM)
show user profile  Joey Parker Jr.
I wonder if you could fill a multi/sub object mat with defualt standard mats and save it to the material library.
 photo 2012-sig_small3_zpsbd114b69.png

read 4087 times
12/13/2011 4:36:35 PM (last edit: 12/13/2011 4:36:35 PM)
show user profile  Dave
That is bizarre actually. If you click "Add" in the Multi/Sub-Object material, the new slot it creates does have a standard material. Weeeird behaviour.

So, a quicky-work-around is when you set a mutli/sub material, choose to keep the old material (if it's blank), then set the number of slots to 1, then just fap that "Add" button.

"I flew over Egypt once"

read 4085 times
12/13/2011 4:42:36 PM (last edit: 12/13/2011 4:42:36 PM)
show user profile  Garp
Thanks for the tips, guys. I seem to bump into those small 'improvements' all the time these days.
But it's no big deal, just annoying.




read 4080 times
12/13/2011 6:55:29 PM (last edit: 12/13/2011 6:55:29 PM)
show user profile  beezy
For me, if I have a model with 10 material IDs set during the modeling process, I can create a multi sub material, make it blank, apply it to object, then easily plug MR textures in with the slate editor. Also, this makes it easy to reuse materials. I found that it works well with CAD models too as they come with ID's set, you simply apply blank multi material and then plug in where you needs it. Just my personal workflow though, not saying it's the only way..





read 4075 times
12/13/2011 7:37:43 PM (last edit: 12/13/2011 7:37:43 PM)
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