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Multi-screen 3d apps
show user profile  Mack_Blariah
Are there any 3d apps out there that have made even the slightest effort towards ditching the monolithic "everything on this screen, screw you if you have more than one monitor" approach? Just as an example, it would be quite nice to have one large perspective view on the center screen, a quad view on another, and all the tools off to the other side.

Blender apparently has some limited capability in this area. Unfortunately it's a godawful mess if you have a brain that uses logic and reason.
read 469 times
7/9/2014 7:53:52 AM (last edit: 7/9/2014 7:53:52 AM)
show user profile  herfst1
You can get around that with max by not maximising your screen and dragging it across the two monitor span. But I don't like this as I easily get seasick and I find the "jump" between the monitors a trigger. Sounds bullshit but it's true.
read 452 times
7/9/2014 12:00:03 PM (last edit: 7/9/2014 12:00:03 PM)
show user profile  LionDebt
I primarily use Max, zBrush, Photoshop, Unity and Notepad++...

It's not so much the problem of the 3D apps, but rather best utilising your screenspace(s) for your various workflows/pipelines.

Within Max these are a few hotkeys I've picked up that keep it mostly to one screen; except when UVW unwrapping, curve editting, or using the slate material editor. Which you can just drag to another screen anyways...

Alt+W toggles viewport fullscreen or not (ie. toggles quad-view)
V + (F / K / T / B / L / R) switches view to (Front / Back / Top / Bottom / Left Right)
P + Z switches back to perspective view and zooms extents.

My general setup is like so:

Middle Screen: Main Max Window or Unity Editor window
Left screen: Reference images / web browser / Photoshop / Zbrush // or Notepad++ when using Unity
Right Screen: Material Editor / UVEditor when unwrapping / or UnityGameTest window

Largely I interchange left and right as and how I feel. It's nice to mix it up sometimes ;)

I also use MultiMon Pro -
- worth every penny.

The free version is also a must-have for anyone with more than 1 monitor.
read 427 times
7/9/2014 1:18:19 PM (last edit: 7/9/2014 1:39:20 PM)
show user profile  npcph
Matrox has some products that allow that type of thing. The triple head to go or the double head to go. i know i have heard people talking about using it with some FPS games but not sure which ones. They use it for flight simulators all the time.

read 390 times
7/9/2014 9:42:22 PM (last edit: 7/9/2014 9:42:22 PM)
show user profile  Mr_Stabby
real men use one really big screen.

read 386 times
7/9/2014 10:10:41 PM (last edit: 7/9/2014 10:10:41 PM)
show user profile  Nik Clark
* with a little one beside it to watch videos on while the big screen is doing work.

read 382 times
7/9/2014 10:15:47 PM (last edit: 7/9/2014 10:15:47 PM)
show user profile  Mack_Blariah
LionDebt: That's not what I mean at all. Open Max. Hit CTRL-X and maximize the perspective view. That's close. Now imagine you could keep the command panel and toolbars on another screen entirely. Also that you could keep a quad on a third screen and maintain interactivity with the perspective view. I keep the viewport min/max set to SPACEBAR like Maya because I toggle back and forth so often, but there are times where that's not quite enough.

Multimon and the Matrox solutions don't do anything about the monolithic operation of the software itself.
read 350 times
7/10/2014 12:13:08 PM (last edit: 7/10/2014 12:13:08 PM)
show user profile  Mack_Blariah
Turns out Modo can sort of do this. You can drag the tabs out to separate monitors but it's buggy as shit. Try to pull out more than one tab and it crashes.
read 342 times
7/10/2014 2:47:24 PM (last edit: 7/10/2014 2:47:24 PM)
show user profile  herfst1
Mucked around a bit, now have a kick ass two screen. Check it.

read 310 times
7/11/2014 11:25:22 AM (last edit: 7/11/2014 11:25:22 AM)
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