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mParticle Collision Test help--screenshots included
show user profile  mhuttn2

Hi all-- trying to send my static mparticle system to a new event with an animated deflector. I attached a screenshot of my particle system and the main rollouts.

In event 001, my mpSwitch simulation is turned off so that the particles remain still. As the collider passes through (A uDeflector referencing that plane in the upper left) , i want the particles to be sent to Event 002, where my mpSwitch is set to anti-gravity.

The effects of what the final should look like, after the collider passes the whole way through, is the bottom right screenshot. But, when my uDeflector passes through the particles, they stay put and aren't sent to the second event like I anticipate. I also have display turned to ticks for Event002, so I know that the particles aren't being affected at all as they continue to be displayed as geometry. Maybe someone here will see something I didn't?

PS: The results are the same whether or not i have mpGlue in there
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11/16/2016 2:29:00 AM (last edit: 11/16/2016 3:10:26 AM)
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