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Move vertices along a shape without changing the geometry
show user profile  canaan77
Hey!
I wonder if there is any way to move a vertex along a shape, without changing the geometry of it.
I've used the Line tool in the Shape Menu to make the profile and will later extrude it. I know that you can use Constraints to move vertices along a shape, but only after I've converted the shape to Editable Poly. So I want to move my vertices along the the shape BEFORE I´ve converted it. Is it possible? Thanks in advance :).
read 485 times
5/4/2015 3:43:56 PM (last edit: 5/4/2015 3:43:56 PM)
show user profile  herfst1
Quick answer: ....

Wait, why exactly would you need to do this? Moving after is effing quick.


read 483 times
5/4/2015 3:48:17 PM (last edit: 5/4/2015 3:49:44 PM)
show user profile  mike_renouf
In vertex sub object mode you can use refine to add new vertices on the spline. This shouldn't affect the shape. Perhaps deleting the old ones would screw it up though?
Not tried this myself but I think it should work.




read 457 times
5/4/2015 6:05:12 PM (last edit: 5/4/2015 6:05:12 PM)
show user profile  Garp
If you set the Snaps option to Edge/Segment, it's not exactly like a constraint but it helps.
When you move a vertex, obviously the segments associated with it move along. With snap on, there is like a ghost of them that stays in place and to which you can snap.
Whether you're moving along a straight segment or a curved one, you see the whole segment or small sections of it.
It's a bit finicky, though. See if this makes sense:











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read 449 times
5/4/2015 8:49:05 PM (last edit: 5/4/2015 10:57:19 PM)
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