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move vertex on edit poly
show user profile  yossioren113
Hi all i made this floor and i want to resize the vertex to the right and left like scaling on the x axis
but i want to do to all of them (vertices) like choosing each object and scale on local reference coordinate system ...

but how i do that when i have one big polygon surface like this one...

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read 584 times
12/20/2014 4:24:29 PM (last edit: 12/20/2014 4:25:33 PM)
show user profile  K-tonne
select 'freeform gizmo' from the quad menu in the UV editor
press and hold shift (to lock the axes) and alt (does the same to the other side) and move the verts

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read 579 times
12/20/2014 5:08:53 PM (last edit: 12/20/2014 5:08:53 PM)
show user profile  yossioren113
the uvw map ??
sorry k-tonne i didn't get you..
read 575 times
12/20/2014 5:21:46 PM (last edit: 12/20/2014 5:21:46 PM)
show user profile  K-tonne
thought it was a uv problem not a modelling problem
not sure this can be done with one click with all of them- certainly with a line at a time it can

Website and Portfolio

read 575 times
12/20/2014 5:27:02 PM (last edit: 12/20/2014 5:27:02 PM)
show user profile  herfst1
And that's why I like instance modelling.

If each similar rectangle is an "instance copy" you just need to edit one and they all edit.
read 570 times
12/20/2014 6:05:15 PM (last edit: 12/20/2014 6:05:15 PM)
show user profile  yossioren113
yes i know..
but it already made.. :(
i'm just edit it now and figure it out if there is any way to edit that in the editable poly
read 566 times
12/20/2014 7:19:32 PM (last edit: 12/20/2014 7:19:32 PM)
show user profile  Octopuzzy
Scale the edges in between the verts..

read 564 times
12/20/2014 7:22:01 PM (last edit: 12/20/2014 7:22:01 PM)
show user profile  FX
Not sure exactly what your trying to do, but something I use regularly is a copy paste vertex position script by Daniel Swahn I picked up a few years ago.

It simply copies a vertex position then you grab a bunch of other verts and can paste the X,Y,Z position accordingly, I use it rather than going through all the faff of setting up 2d snap.

May be useful....
read 530 times
12/22/2014 8:33:13 AM (last edit: 12/22/2014 8:33:13 AM)
show user profile  mike_renouf
Cant you just select the all the polygons in polygon subobject level, and then scale using the local coordinates? Should be very straightforward?

read 518 times
12/22/2014 12:44:07 PM (last edit: 12/22/2014 12:44:07 PM)
show user profile  FX
Scaling averages the verts, that script is a more accurate way of aligning them.
read 503 times
12/23/2014 4:52:06 PM (last edit: 12/23/2014 4:52:06 PM)
show user profile  yossioren113
thanks guys i will check it all see what work best for me and will update!!
a lot of appreciation guys!!
read 454 times
12/29/2014 11:41:57 PM (last edit: 12/29/2014 11:41:57 PM)
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