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Move objects to surface in bulk
show user profile  topofsteel
I have hundreds of objects I need to move to a surface. It's a topo so it isn't flat. The objects transform pivot isn't at the base. How could I go about doing this? Is there a maxscript that might handle this? Thanks.
read 449 times
9/12/2016 1:29:58 PM (last edit: 9/12/2016 1:29:58 PM)
show user profile  Nik Clark
Give these a go.

read 447 times
9/12/2016 2:13:08 PM (last edit: 9/12/2016 2:13:08 PM)
show user profile  nemac
Hey I was looking at sorting out a workflow for something like this. Are you using GIS building outlines? In that instance it would be one object so can adjust pivot. If it a bunch, same thing. But depending on angle of the topo some extrusions need to be larger to reach the ground. Extrusions based on building height would be good if possible. Could even move elements to suface instead of objects. Beveling the roofs and applying an aerial texture looks pretty good. Still need a better solution for the side textures. Let me know how you go.
read 391 times
9/15/2016 6:41:45 AM (last edit: 9/15/2016 6:41:45 AM)
show user profile  topofsteel
@ Nik Clark - I tried both of those without much success. But googleing 'glue' led me to an actual plugin that works. Thanks.

@nemac Yes, exactly. I actual gave up on the building outlines. WAY too much work. I recently stumbled across open data of the actual shapes. I am needed to place them on a terrain. tens of thousands of the. On the scale of the link below.

read 380 times
9/16/2016 6:29:44 PM (last edit: 9/16/2016 6:29:44 PM)
show user profile  nemac
Which plugin did you go with?

By shapes do you mean the building footprints already extracted into 3D models with accurate height? What's the source? That's what I need but not sure I will be able to source that data here. There's a whole science to that and roof extraction.

Basic bevels and the aerial mapped roofs look good enough - see below. Could probably use script to randomise extraction heights for residential buildings between 1 and 2 level, and to not bevel & limit garage/shed heights. Right now you can see that little orange shed also extracted and beveled. I also need to have window textures in proportion to the size of the building, right now is just a basic tile.

read 370 times
9/17/2016 5:44:33 AM (last edit: 9/17/2016 5:44:33 AM)
show user profile  topofsteel
I'm extracting vector times from the link below. Unfortunately they are just basic boxes representing houses.
read 356 times
9/18/2016 8:07:36 PM (last edit: 9/18/2016 8:07:36 PM)
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