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That Middle Mouse Button problem
show user profile  Skyraider3D
Already since the beginning of time Max has a weird relationship with the Middle Mouse Button.

What it should do, is when you press the MMB you can pan and when you alt-press MMB you can orbit your viewport. Sometimes this works very slowly, often the MMB doesn't work at all.

What's the magic trick to make it work?


read 1452 times
1/7/2014 11:09:47 AM (last edit: 1/7/2014 11:10:26 AM)
show user profile  Sir_Manfred
I don't think I've had a problem with this.
What viewport drivers are you using?

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read 1440 times
1/7/2014 11:22:31 AM (last edit: 1/7/2014 11:22:31 AM)
show user profile  herfst1
I have had that once or twice when I zoom in really close to my model. The panning crawls.

The way around is what I always do: select a face, edge or vert and press l,p,z. Then it works as intended.
read 1437 times
1/7/2014 11:24:22 AM (last edit: 1/7/2014 11:24:22 AM)
show user profile  Sir_Manfred
I just perform a 'Zoom Extents Selected' and the pan/zoom-speed will reset.

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read 1428 times
1/7/2014 11:33:19 AM (last edit: 1/7/2014 11:33:19 AM)
show user profile  herfst1
I swear I know the zoom extends thing but I'm having a mental block. Could someone jolt my memory?
read 1425 times
1/7/2014 11:36:49 AM (last edit: 1/7/2014 11:36:49 AM)
show user profile  ScotlandDave
Like Manny said, zoom extents should reset the relative panning speed. It`s based on how far in you`ve zoomed from the current viewport camera position, so hitting zoom extents will virtually reposition the viewport cam and reset the level of zoom.. If that makes any sense..

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read 1424 times
1/7/2014 11:37:27 AM (last edit: 1/7/2014 11:37:27 AM)
show user profile  herfst1
Did a quick google search for a pic of the button. It's actually something that I never use. Will do from now on.

But I found something interesting:

read 1420 times
1/7/2014 11:42:33 AM (last edit: 1/7/2014 11:42:33 AM)
show user profile  FX
It's always annoyed me the way Max's viewport keeps running out of zoom, and I've always used scripts like the ones herfst1 posted, In essence it acts like a targeted camera with a fixed level of zoom, but when you navigated 3D space surely it should behave like a free camera and the zoom should behave like your moving the camera and not the focus.
Walk-through mode doesn't restrict you and the zoom doesn't run out, so in theory the view ports are capable of that behaviour, I think a 3D space explorer uses a similar mode so maybe it's all down to the limitations of using a mouse.
Another annoyance is when you" Alt/Middle Mouse" rotate from a plan view and it switches to Orthographic, a view I never use for modelling and navigation, I asked a few years ago in the Assdesk forums if it was possible to switch to to perspective when rotating from a plan view, and was told there would be "uproar" if that was the case :) usual an option would have been nice ;)
read 1373 times
1/8/2014 3:52:56 PM (last edit: 1/8/2014 3:52:56 PM)
show user profile  digital3ds
switch to an orthographic viewport, there will be no slow down in panning/zooming/orbiting.. zoom extents = z
- Mike Sawicki

read 1352 times
1/8/2014 7:32:38 PM (last edit: 1/8/2014 8:05:09 PM)
show user profile  Mr.Burns
Do yourself a favour and get one of these:

I only have the much more simplistic model with just two buttons, but I couldn't imagine not using one anymore.
read 1342 times
1/8/2014 8:26:04 PM (last edit: 1/8/2014 8:26:04 PM)
show user profile  herfst1
@ Burns, does that replace the keyboard controls or the mouse controls? I've only ever seen pictures, never seen one in action.
read 1337 times
1/8/2014 9:12:04 PM (last edit: 1/8/2014 9:12:04 PM)
show user profile  Mr.Burns
It mainly replaces the need to use the mouse or keyboard for panning/rotating/zooming. Which means you can do stuff with the mouse while panning etc.
At first it's a little bit tricky getting the right feel for it, but you get used to it pretty quickly, and then it's very helpful. As an added bonus there's no "zoom limit", ie the zoom increments don't get smaller and smaller as they do when using the mouse wheel to zoom in.

You can pretty much assign anything to the buttons. The thingy I've got looks like this:

I use the left button for maximising the viewport and the right one for centering the view on the selection.
The buttons on the more expensive models can be used to select the sub object modes etc.
read 1330 times
1/8/2014 10:37:52 PM (last edit: 1/8/2014 10:39:13 PM)
show user profile  herfst1
Thanks for the explanation, Burns. It does sound pretty cool. If I bought one I'd probably be going for the extra buttons to select sub-objects, wouldn't be able to pass that up.
read 1326 times
1/8/2014 10:44:23 PM (last edit: 1/8/2014 10:44:23 PM)
show user profile  FX
I'm sold, the only thing that has stopped me getting one in the past is not being able to try before buy, that full unit looks sexy.

Leap Motion's an alternative , not sure if it's actually usable or still in "novelty" mode.
read 1308 times
1/9/2014 1:53:04 AM (last edit: 1/9/2014 1:53:04 AM)
show user profile  donvella
>What's the magic trick to make it work?

(if your using different version of max - it is the middle one)

read 1304 times
1/9/2014 2:04:38 AM (last edit: 1/9/2014 2:04:38 AM)
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