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Morphing/growing a complex model from a simple one?
show user profile  mr_pablo
I have a complex model (its actually a box model with some extrusions etc, but its more complicated then a box!) and I want to animate it "growing" from a simple box shape.

Imagine my "complex" shape is a box with cylinder shaped protrusions on each of the 6 faces. I'd want this to be "grown" from a basic box shape, or even a different shape altogether e.g. grow a teapot from a sphere.

What is the easiest way to achieve this, or alternatively, what's the best approach, dis-regarding "easiness"?

I looked at the melt modifier and that would potentially work, but I can't see any way of only melting one side, or constricting the "melt" to the shape of a box (so any protrusions on any of the 6 sides would be melted down flush).

Are there any plugins available that can produce this effect?



Software Developer / Photographer
read 296 times
8/14/2014 6:00:04 PM (last edit: 8/14/2014 6:00:04 PM)
show user profile  digital3ds
maybe something like this

https://www.youtube.com/watch?v=ZoIY5lT6IV4
- Mike Sawicki




read 281 times
8/14/2014 9:12:35 PM (last edit: 8/14/2014 9:12:35 PM)
show user profile  mr_pablo
Whilst that is super cool, I don't think it would be applicable to my project.

Imagine you have a cube, I would want to morph that into a face.

I have looked at the Morpher and Conform but can't seem to get them to work together (one issue is that when I conform a complex shape to a simple box, extra vertices are added for some reason, meaning the morph modifier wont even register the conformed object)



Software Developer / Photographer
read 264 times
8/15/2014 12:02:24 PM (last edit: 8/15/2014 12:02:24 PM)
show user profile  FX
Animators Tool Kit (ATK)

http://www.scriptspot.com/3ds-max/scripts/animators-tool-kit-atk


Never tried it but it look pretty comprehensive.
read 261 times
8/15/2014 12:27:20 PM (last edit: 8/15/2014 12:27:20 PM)
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