Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Morphing/growing a complex model from a simple one?
show user profile  mr_pablo
I have a complex model (its actually a box model with some extrusions etc, but its more complicated then a box!) and I want to animate it "growing" from a simple box shape.

Imagine my "complex" shape is a box with cylinder shaped protrusions on each of the 6 faces. I'd want this to be "grown" from a basic box shape, or even a different shape altogether e.g. grow a teapot from a sphere.

What is the easiest way to achieve this, or alternatively, what's the best approach, dis-regarding "easiness"?

I looked at the melt modifier and that would potentially work, but I can't see any way of only melting one side, or constricting the "melt" to the shape of a box (so any protrusions on any of the 6 sides would be melted down flush).

Are there any plugins available that can produce this effect?



Software Developer / Photographer
read 325 times
8/14/2014 6:00:04 PM (last edit: 8/14/2014 6:00:04 PM)
show user profile  digital3ds
maybe something like this

https://www.youtube.com/watch?v=ZoIY5lT6IV4
- Mike Sawicki




read 310 times
8/14/2014 9:12:35 PM (last edit: 8/14/2014 9:12:35 PM)
show user profile  mr_pablo
Whilst that is super cool, I don't think it would be applicable to my project.

Imagine you have a cube, I would want to morph that into a face.

I have looked at the Morpher and Conform but can't seem to get them to work together (one issue is that when I conform a complex shape to a simple box, extra vertices are added for some reason, meaning the morph modifier wont even register the conformed object)



Software Developer / Photographer
read 293 times
8/15/2014 12:02:24 PM (last edit: 8/15/2014 12:02:24 PM)
show user profile  FX
Animators Tool Kit (ATK)

http://www.scriptspot.com/3ds-max/scripts/animators-tool-kit-atk


Never tried it but it look pretty comprehensive.
read 290 times
8/15/2014 12:27:20 PM (last edit: 8/15/2014 12:27:20 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org