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Morpher Problem!
show user profile  RobertG
I'm using Max 2011 and experiencing a problem with my Morph Targets. I have a character with its head seperated as a different object. Everything is skined and working great. I've created several morph target heads that work great when my character is in its original pose, but when I move the character from its original location and then try to use the Morph dials the head of the character peels away from the body and positions itself above the morph target being used! I've used this technique several times an never ran across this problem? What am I doing wrong? Is there a quick fix to this?

read 760 times
2/16/2011 10:56:11 PM (last edit: 2/16/2011 10:56:11 PM)
show user profile  RobertG
Nevermind, I found the problem...I must have done a centerpivot on my base mesh at some point. I reimported the base mesh and it worked with its targets. Pivots are everything with Morph Targets.
read 739 times
2/17/2011 12:10:16 AM (last edit: 2/17/2011 12:10:16 AM)
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