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Morph Targets and Rigging
show user profile  JshJspr
Hi everyone, I'm new, so sorry if this has been asked before!

I'm currently creating some characters in 3DS Max for a University project. My lecturer has always told us that before we rig our characters, we should make our morph targets first, otherwise there would be some hassle later on (he didn't explain what the hassle would be).

I'm following his advice, but what I was wondering is what if I complete my morph targets and get my rigging done, but further down the line, I find that I don't like one or two of my morph targets, and want to redo them. Will I be able to change them, or is it all set in stone when I do the rigging?

I was thinking that surely if I just keep a blank normal head spare, do the rigging, then if I don't like one of my morph targets, I can just make a copy of the spare head, and re-do it. Would that work?

I'll be rigging by using a biped if that makes any difference.

Thanks for any help!
read 529 times
1/20/2009 3:10:49 PM (last edit: 1/20/2009 3:10:49 PM)
show user profile  ulisei
hi JshJspr-

in my opinion its not that important, what comes first: face or rig.
because thats of the big advantages of the 3d world: you can rearrange the work flow process as you like and do things which are not necesserely to do at a certain point. but afterwards you may have hassle puzzeling all parts together - there your lecturer right to keep your workline clean.

but the morph-targets ( i guess for the face ) are independent from the rig and will get controlled separately

so if some of your targets won't work try to get the expression you want from your character by using the other morphtargets -( and maybe a lattice-mod.). copy the main character at this point and after collapsing the stack use it as another morphtarget...

to keep a "blank normal head" is always a good idea too...

best of luck!

U.



read 518 times
1/20/2009 3:27:54 PM (last edit: 1/20/2009 3:27:54 PM)
show user profile  JshJspr
Thank you ulisei, the advice about using the other morph targets to create a new one is genius, I'll keep that in mind.

And thanks for putting my mind at rest about my problem!
read 498 times
1/20/2009 5:32:40 PM (last edit: 1/20/2009 5:32:40 PM)
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