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More 3D web news ...
show user profile  advance-software

read 2504 times
3/4/2010 6:45:59 PM (last edit: 3/4/2010 6:45:59 PM)
show user profile  spoon
3D in a browser, who would have thought? ;)

read 2495 times
3/4/2010 6:48:37 PM (last edit: 3/4/2010 6:48:37 PM)
show user profile  npcph
they have 3d web sites. kind surprised no one has ever mentioned this here.....


read 2476 times
3/4/2010 7:44:29 PM (last edit: 3/4/2010 7:44:29 PM)
show user profile  Dr. Jim

I was wondering when somebody would integrate 3D web viewing into a browser! Can't wait to get my hands on it.....
read 2467 times
3/4/2010 8:01:23 PM (last edit: 3/4/2010 8:01:23 PM)
show user profile  mattymoose
Thats kinda exciting, can't wait to see it in action.

Interesting comment FTA:

WebGL/RT/HTML5 are not fundamentally stupid. VRML hype mistakenly centered around a 3D navigation model for most of the web replacing 2D textual interaction with some image content, which was stupid. However, richer multimedia content is a fact of life now with increased bandwidth.

read 2454 times
3/4/2010 8:48:00 PM (last edit: 3/4/2010 8:48:00 PM)
show user profile  killerbee2
it's about bloody time someone invented 3D browsing...

read 2435 times
3/4/2010 10:55:47 PM (last edit: 3/4/2010 10:55:47 PM)
show user profile  StevegeK
They got Raytracing. If they implement lensflares. I'm in.

A-S send me a license code darn it! :p

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read 2427 times
3/4/2010 11:10:51 PM (last edit: 3/4/2010 11:10:51 PM)
show user profile  advance-software

Integrating ray tracing support is interesting, but it's not going to be practical for typical end users for a year or two at least. You guys don't even have sufficiently powerful equipment for real-time ray tracing yet so your average user isn't going to have it for a while. To generate revenue, you have to build 3D websites that run on typical equipment available to mainstream users. You can only target the high end if you have access to some university supercomputer and a research grant.

Cool, but not ready for commercial application yet.

> VRML hype mistakenly centered around a 3D navigation model for most of the web replacing 2D textual interaction with some image content, which was stupid.

VMRL failed because the graphics tech. wasn't sufficiently advanced to produce compelling content and because it wasn't seamlessly integrated with existing web content - mainly pages.

It was (early) 3D or web, not 3D web.

A 3D navigation model is sometimes better than a 2D textual interaction. It depends on the application. Games & entertainment are obvious examples. Arch vis is another.

In the physical world, exhibitions are sometimes more effective than brochures and booklets.
read 2422 times
3/4/2010 11:26:38 PM (last edit: 4/4/2010 11:33:36 PM)
show user profile  killerbee2
AS, from the tech demos I had from RTT, looks like an average user allready can have realtime raytracing, however polycount and raytrace depth would be limited.
But correct me if I'm wrong.

read 2385 times
3/5/2010 1:31:41 AM (last edit: 3/5/2010 1:31:41 AM)
show user profile  donvella
I still say 3D flash websites are quite sufficient and have worked well for years. I dont see an urgent need to create 3D browsers... however, i could be wrong, cos I wont go to the cinema to watch a 2D film anymore.

read 2380 times
3/5/2010 1:52:57 AM (last edit: 3/5/2010 1:52:57 AM)
show user profile  mattymoose
- the application is conveyance of information over the internet. 3d navigation is irrelevant unless the information in question is 3 dimensional (example: arch vis).

- the "urgent" need for a 3d content standard other than Flash is A) no plugins needed and B) no Macromedia monopoly on tech, that's my guess. Also, if/when 3dTV and 3d monitors become popular, we'll want to have stereoscopy on webpages.

read 2374 times
3/5/2010 2:11:12 AM (last edit: 3/5/2010 2:12:43 AM)
show user profile  advance-software
@kb. Maybe RTT's tech is worth a look when I have time if it's as good as you say. Why don't you use it ?

As you've hinted at, an average/high end user needs to be able to run typical low(ish) poly content scenes at 60 fps before this will catch on in the mainstream. I don't think you'll be doing that with raytracing for a lilttle while yet. If you could, the games guys would be all over it. It'll happen.

From an end user's perspective, raytracing isn't the be all & end all of everything either. They've made do with lower quality visuals for a long time in the real-time games/entertainment sector.

Do you want high end quality ? Sure. Do you need it ? No, just something fast & flexible enough to translate concept into usable interactive content.

All good. Raytracing capability on the page (whatever the frame rate) is complementary with our work. The only issue is trying to avoid having a ton of incompatible 3D data formats.

@mm - whether it's in the browser or in a plugin isn't so much of an issue, except perhaps the politics of getting it onto the desktop. Software is software. It'll all need updating reguarly for years to come & there will always be the early adopters and the more conservative however you deliver it.

@donvella - flash gets you rasterized 3D on the page. It can't currently deliver fully interactive pages within 3D environments. It is therefore an incomplete solution. Its not 3D web, it's 3D on a web page.

read 2350 times
3/5/2010 9:12:26 AM (last edit: 3/6/2010 9:52:43 AM)
show user profile  soontekk
hmm, 3dbrowsing, cool, do i need those pesky glasses and will i be able to see avatar whilst googling ? :p

melting ur brainz!
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read 2302 times
3/5/2010 12:37:59 PM (last edit: 3/5/2010 12:37:59 PM)
show user profile  advance-software
Yeah and you'll need petaflop GPUs for high end real-time raytracing.
read 2293 times
3/5/2010 12:52:13 PM (last edit: 4/4/2010 11:37:37 PM)
show user profile  killerbee2
AS, we got a couple of applications running for a client atm on deltagen. It's 30k $$ for a seat doh :)

read 2278 times
3/5/2010 2:58:04 PM (last edit: 3/5/2010 2:58:04 PM)
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