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modo 501, any good?
show user profile  goingtomakeit
Just stumbled across modo 501, used for rigging. just wondering does anyone use it/know if its any good?

Cheers James
read 442 times
10/20/2011 7:18:35 PM (last edit: 10/20/2011 7:18:35 PM)
show user profile  Westcoast13
Interested to see the responses here. I've seen some nice work done in Modo.


My Turbosquid Area

read 428 times
10/20/2011 8:01:32 PM (last edit: 10/20/2011 8:01:32 PM)
show user profile  del3d
hm.. doesn't dd use modo?
dd?
where are you? :)
read 391 times
10/21/2011 1:07:49 AM (last edit: 10/21/2011 1:07:49 AM)
show user profile  Westcoast13
I don't think he does. He uses Moi, Fryrender and c4d I think. Prepared for the man himself to arrive and correct me though! :)


My Turbosquid Area

read 370 times
10/21/2011 8:37:29 AM (last edit: 10/21/2011 8:37:29 AM)
show user profile  dd
i bought modo 501 because of the render engine , but what a friggin waste of money that was. it crashes every time i try to give it a chance, the work flow is pretty daft aswell (but as they are ex lightwave coders i can see why it happened cause LW's work flow is messed up too). it has some nice modelling tools the live render preview is very nice and like i said the render engine is nice ( and fast).
But because it has crash issues i cant use it for client work as i dont trust it. since i bought it they have issued not 1 not 2 but 5 service patches lol. oh and i am not an animator so no rigging from me

edit : sorry Westcoast13 :) i also use 3dsmax, maxwell, cobalt and other apps aswell ( long list :))

http://www.renderpimp.com





read 367 times
10/21/2011 8:46:10 AM (last edit: 10/21/2011 8:47:25 AM)
show user profile  Westcoast13
hehe, no need to be sorry mate. ;)


My Turbosquid Area

read 363 times
10/21/2011 9:00:07 AM (last edit: 10/21/2011 9:00:07 AM)
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