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Maxunderground news unavailable

MODO 10 is out
show user profile  Garp
I didn't see it coming. Was still expecting to have to wait a month or more.

This time they've focused mostly on game dev and VR. Some useful links in the launch post here.

I had skipped the previous cycle but I'm really tempted by this one.
Still, I'll wait a few weeks to see what first users have to say.

ps: the trial was reported broken earlier so check the end of the thread to make sure it's been fixed.

read 628 times
4/7/2016 12:19:35 AM (last edit: 4/7/2016 12:20:36 AM)
show user profile  3Ddeath
Well... they must not be very proud of their release, I go to the website and just see a screenshot with some text.

Kinda expecting a bit more for a big ten O.

Portfolio Site
read 560 times
4/8/2016 7:35:21 PM (last edit: 4/8/2016 7:35:21 PM)
show user profile  Garp
Yep, this release is unusual. It took everybody by surprise.
Except for a few posts and videos on the subforum reserved to licensed users, there has been no promo whatsoever.

read 541 times
4/9/2016 12:44:54 AM (last edit: 4/9/2016 12:44:54 AM)
show user profile  S. Silard
I've got interested in MODO lately, saw it mentioned at several places.
What's your insights Garp, what advantages does it have Hard Surface Modeling-wise over 3DS-Max?
AND!!! Is unwrapping pain in the ass in that one too?
read 532 times
4/9/2016 2:52:01 AM (last edit: 4/9/2016 2:52:15 AM)
show user profile  Garp
Sorry, Silard. Any insight from me would be strongly biased. I've been dealing mostly with the coding part of the program and as anyone who's tried it could confirm, it's an extraordinarily miserable experience. So I'm not looking at that fucking piece of crap it kindly.

That being said, there are many good and bad things in MODO. Your experience would vary a lot, depending on what you use it for and how you use it. My only advice is the standard one: grab the trial and give it a serious go.

read 515 times
4/9/2016 8:15:00 AM (last edit: 4/9/2016 8:19:03 AM)
show user profile  Nanne
Garp: what do you mean with "the coding part of the program"? Are you one of the developers of the program, or do you mean like scripting in the program (similar to MaxScript)?

And why is it an "extraordinarily miserable experience"?


Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 503 times
4/9/2016 12:38:48 PM (last edit: 4/9/2016 12:38:48 PM)
show user profile  Garp
No, I'm not part of the dev team. :D

MODO has 4 coding facilities:
- scripting, which consists of evaluating internal commands from code in Python, Perl or Lua (nowhere near maxscript);
- the C++ SDK, which is somewhat limited;
- the new Python API, a Python wrapper around most of the C++ SDK;
- the newer TD SDK, a simplification wrapper (also in Python) around the Python API;
each of these having its own problems.

But the really bad part - especially for the C++ SDK - is the documentation. Many people complain that the doc for max's SDK is bad and I would agree, but it's a masterpiece in comparison.
MODO's coding doc is poorly organized, obsolete in a few places, with holes the size of small countries and it's often phrased in a way that requires to be already familiar with the SDK and the linguo developed by the devs over the years (the reference part is auto-generated from their internal doc, one MODO dev talking to another).
In 3 years, I've seen several persons attempting to learn MODO coding. The pattern is always the same: they would insist for 2 weeks or 3 months - depending on their stamina - and then give up.
Why do you think MODO's plugins echosystem is so microscopic? Getting anything done simply takes forever and requires a crazy amount of work, if possible at all. This coming from programmers, the very people who should know better. 'Software without documentation is useless'.

read 494 times
4/9/2016 2:32:35 PM (last edit: 4/9/2016 2:37:02 PM)
show user profile  S. Silard
Damn, first I got excited about that C++ part. But now I'm not convinced to even try it...
Not sure...
Is the trial still broken by the way?
read 484 times
4/9/2016 2:53:30 PM (last edit: 4/9/2016 2:53:30 PM)
show user profile  Nanne
Thanks for the input Garp, that's very interesting and useful information.

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 465 times
4/10/2016 2:14:17 AM (last edit: 4/10/2016 2:14:17 AM)
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