Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Modelling the fast way
show user profile  cigaro
Hi im about to model these stock from my local village im wondering if anyone knows of a really quick way to get this made im thinking about bolean and things like that but i want nice clean geomatry at the same time any ideas

read 842 times
4/19/2008 5:49:23 PM (last edit: 4/19/2008 5:49:23 PM)
show user profile  Dave
Out of curiosity, why do you have to do it as quick as possible? Obviously if you're after nice clean geometry, Booleans are pretty much out of the question. Lest you want to spend time cleaning everything up afterwards.

What sort of level of detail are you after?

"I flew over Egypt once"

read 832 times
4/19/2008 6:10:43 PM (last edit: 4/19/2008 6:10:43 PM)
show user profile  $$T-bone$$
sobbing heavily
no, no, oh god please...not the ...the BOOLEAN!

read 823 times
4/19/2008 6:19:43 PM (last edit: 4/19/2008 6:19:43 PM)
show user profile  cigaro
i dnt wont loads of detail just the basic shape its for a 3D PDF so the detail dosen't need to be heavy just wont the shape and need it fast because its due in next week with a village around it you should know if your finishing ur degree too

read 810 times
4/19/2008 6:44:16 PM (last edit: 4/19/2008 6:44:16 PM)
show user profile  mak
make outline of the shape using splines then use bevel modifier for the gate and then any number methods for the stands..very easy thing to model
read 792 times
4/19/2008 7:13:28 PM (last edit: 4/19/2008 7:13:28 PM)
show user profile  ulisei
sorry cigaro,

but do you really think there is anything built up in cg just "fast"?
in my experience even a simple scan or ps retouch can take a lot of time although you thought before: oh, it needs only some klicks here and there...
the tools surely are easy-to-use but it needs time to get the intended look and style.
but this again depends on your demands and how perfect you wanna have your piece.

greetings, U.

read 759 times
4/19/2008 9:53:55 PM (last edit: 4/19/2008 9:53:55 PM)
show user profile  Dejitarujin
Splines may actually be a pretty fast method, especially since there are a great many repeating shapes there that could be cloned. It certainly beats my first thought, which would be poly-modelling (which would still be fast and easy for me, but I just always think like that).
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 754 times
4/19/2008 10:06:08 PM (last edit: 4/19/2008 10:06:08 PM)
show user profile  mrgrotey
Yeah spline will get you a good start, heres my quick efforts

I forgot to add a symmetry modifier at the end, much to my annoyance.

(also I seem to be suffering from extreme lag whilst recording this so bear with me as a few selections and drags go a bit wrong at first)

Also, near the end, I used Inset on the faces to take them in but I forgot to drag the dialogue box into view so its not immediately obvious what tool I used.

All hail Jing

(Aprrox 4.2mb)

read 720 times
4/20/2008 2:38:18 AM (last edit: 4/20/2008 2:44:21 AM)
show user profile  cigaro
Hi how did you manage to make your spline like that i made the same shape before by creating circles and rectangles and joining them together but when i used Bevel it had verts welding in all crazy places did you use illustrator

read 654 times
4/23/2008 12:31:36 PM (last edit: 4/23/2008 12:31:36 PM)
show user profile  mrgrotey
no just plain max, did you join them using edit poly or edit spline?

read 651 times
4/23/2008 12:33:37 PM (last edit: 4/23/2008 12:33:37 PM)
show user profile  Westcoast13

You have to admire MrG.

In a normal straight man to man way though.

My Turbosquid Area

read 649 times
4/23/2008 12:35:59 PM (last edit: 4/23/2008 12:35:59 PM)
show user profile  cigaro
through edit spline because if made em poly you cant bevel
it seems to be making seperate splines for each line within its self so they are all connected but just rendering around the lines
read 643 times
4/23/2008 12:38:24 PM (last edit: 4/23/2008 12:40:33 PM)
show user profile  cigaro
Re did the thing and for some reason it worked did it exactly the same as the first time oh well thanks alot for your help saves me poly modelling the whole thing
thanks again
read 630 times
4/23/2008 12:54:19 PM (last edit: 4/23/2008 12:54:19 PM)
#Maxforums IRC
Open chat window