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Modelling a Prism with Fillets + Quad mesh + Non Destructive
show user profile  adammichell

Just a super simple part of a model but can't get my head around it. Its basically an arrow head, with a dense mesh so I can apply 2 bend modifiers to it so it wraps around the surface of a disc. The client will be making a lot of changes along the project as they are really fussy about highlights on the edges etc..

So just wanted to know if there is a non destructive way of adding a fillet and then editing it again later? Or am I just best saving out a pre-filleted prism?

Also how the hell do I get a nice quad mesh ha? Cut the shape out of a plane?

Any ideas let me know ;)


read 675 times
9/14/2011 12:28:24 PM (last edit: 9/14/2011 12:28:24 PM)
show user profile  mrgrotey

read 667 times
9/14/2011 12:48:37 PM (last edit: 9/14/2011 12:48:37 PM)
show user profile  Dub.
subdivide modifier is your friend for jobs like this.

Model it any way you want extrudes, booleans etc, then apply the modifier. It provides nice even triangles that will allow a nice bend or other modifier.

If you make your stack go > editable poly (base model of the arrowhead) > edit poly modifier (chamfers - delete this mod to change the chamfer amount) > subdivide modifier (to get nice small triablges) > bend modifier.

read 662 times
9/14/2011 12:53:36 PM (last edit: 9/14/2011 12:56:21 PM)
show user profile  Garp
Or turbosmooth it. For a model needing both round edges and dense mesh it seems appropriate.
Just keep the turbosmooth in the stack and reedit the control edges for the roundness.

read 657 times
9/14/2011 1:11:13 PM (last edit: 9/14/2011 1:11:13 PM)
show user profile  Dub.
When you are making a precisely faceted metal object, sometimes the subtle curve that a meshsmooth gives is enough to turn your accurately machined looking metal part to something that looks like it made of metal plated plastic. Thats why I sometimes prefer to use subdivide to add more faces.

read 633 times
9/14/2011 8:29:56 PM (last edit: 9/14/2011 8:29:56 PM)
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