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Modelling paper stacks
show user profile  Jock
Anyone know of a clever way to model a lot of paper stacks.

I'm modelling a nurses station on a ward and a large area is a mass of pigeon holes with reams of different coloured paper. To get some decent realism I'd like to do a variety of stacks, each unique but does anyone know a clever way of modelling a paper stack where the paper isn't always perfectly lined up, like the example below?

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8/6/2012 11:02:01 PM (last edit: 8/6/2012 11:02:01 PM)
show user profile  mrgrotey
Takes but a few seconds :) (minus the bending of the paper but thats simple enough)

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8/6/2012 11:15:55 PM (last edit: 8/6/2012 11:15:55 PM)
show user profile  ccampbell
That was friggin pimp for 1 min lol. Nice mrgrotey.

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8/6/2012 11:38:25 PM (last edit: 8/6/2012 11:39:29 PM)
show user profile  K-tonne
or if you need to use less polys, create blocks of varying heights and texture (and bump maybe) the edges to make it look like sheets- won't look as good close up of course but as good from a distance

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8/6/2012 11:48:38 PM (last edit: 8/6/2012 11:48:38 PM)
show user profile  Jock
Excellent, cheers Grotey!!

The bending I don't think should be necessary but might give it a quick try to see the result. Should just be a case of allowing enough mesh then applying a noise i presume. Off to try now.

Polys shouldn't be a problem I don't think as its just the one small scene
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8/7/2012 12:03:00 AM (last edit: 8/7/2012 12:04:58 AM)
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