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3D Modelling of a 'Paper Folded' Model
show user profile  big_loader
Hi all,

The below model was made from one piece of paper using a series of cuts and folds. We have been asked, as part of a uni project, to model this using 3DMax.

I'm pretty new to 3DMax and have no idea where to start. Your help/suggestions will be most appreciated.
















Thanks for looking
read 686 times
4/8/2008 7:58:40 PM (last edit: 4/8/2008 8:01:09 PM)
show user profile  horizon
Doesn't seem simple at all to me, to model it that is. Unless it doesn't need to be exact with all the creases (maybe they were unintentional)
I'd start with a plane or a patch, and just shift drag the edges and adjust, till you get the mesh as needed.
For the holes, select a triangle, inset it, delete it.
Add a shell modifier on top.


read 670 times
4/8/2008 8:25:08 PM (last edit: 4/8/2008 8:25:08 PM)
show user profile  big_loader
Hi, thanks for the reply.

It doesn't need to be exact, more so a representation.

Would you start from a single plane?

I could unfold the model if it would help.
read 646 times
4/8/2008 10:25:33 PM (last edit: 4/8/2008 10:25:33 PM)
show user profile  Dr. Jim
So you dont know much MAX, and your assignment is to model this?
What kind of crazy school do you go to where a entry level class asks you to model this without teaching you first 'how' to?

Well,....as HRZ said,....start with a plane, convert to poly. Then start editing in sub mode until everything is shaped right. There are alot of techniques you will need to know in order to do this.
It is not a 'simple' task at all.

read 603 times
4/9/2008 6:15:08 AM (last edit: 4/9/2008 6:15:08 AM)
show user profile  Phalse
And this is why I dropped all classes at school except math, physics and chem. Those you need a teacher for.

They need to show you each step of creating the paper so you can model it. What a pain doing it from a bunch of pictures.....its not a normal object like a dog or face.

Just get a step by step of folding something like a swan and model it.
read 549 times
4/9/2008 10:18:21 AM (last edit: 4/9/2008 10:22:34 AM)
show user profile  mattymoose
The way I'd do it is to create a flat plane with a bunch of subdivisions, using a texture map that resembles the diamond pattern on your paper model, and an opacity map that recreates the cut-out triangles. Then either manually twist it into shape using vertex soft-selection, or use "bend", "twist" and "taper" modifiers to get it into the right shape.


read 537 times
4/9/2008 10:25:58 AM (last edit: 4/9/2008 10:25:58 AM)
show user profile  Phalse
I just read more of the post and if its not super accurate you could do a "representation" of it fairly quickly.

Or hours of tweaking the plane to get it accurate :) A lot o' hours
read 532 times
4/9/2008 10:28:51 AM (last edit: 4/9/2008 10:30:02 AM)
show user profile  Dejitarujin
"And this is why I dropped all classes at school except math, physics and chem. Those you need a teacher for."

Those are exactly the classes I would drop, on account of not needing a teacher :P

Holy hell, that's quite an assignment - and static modelling is my specialty. Personally, I think I'd use NURBS to get the basic shape, likely a U-loft or some such. Then I'd tweak it (significantly) with an Edit Poly modifier, deleting triangles, cutting, insetting...

Of course, that might not be the easiest or best way to do it. It's hard to say; I'm not even completely positive what the original object looks like, that thing is complicated!
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 515 times
4/9/2008 11:36:47 AM (last edit: 4/9/2008 11:36:47 AM)
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