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Modelling an object
show user profile  sc4392199
Hi, I’m quite new to this software. I’m trying to model a bottle of detergent for my assignment its shape is quite complicate for me. Anyone has any idea about how should I start with it? if you could tell me a brief step of creating it, I would be very appreciate it. to see the image of the bottle in question please go to this url

thanks a lot for your time
read 433 times
5/27/2013 4:42:51 AM (last edit: 5/27/2013 4:42:51 AM)
show user profile  Mr_Stabby

read 431 times
5/27/2013 4:49:16 AM (last edit: 5/27/2013 4:49:16 AM)
show user profile  herfst1
I'd trace out the outline, add symmetry modifier, bridge in the holes, add some support edges and add a turbosmooth.

read 418 times
5/27/2013 7:44:18 AM (last edit: 5/27/2013 7:44:18 AM)
show user profile  sc4392199
thank, that help a lot
read 396 times
5/27/2013 5:59:15 PM (last edit: 5/27/2013 5:59:15 PM)
show user profile  herfst1
No problem.
read 384 times
5/27/2013 6:20:48 PM (last edit: 5/27/2013 6:20:48 PM)
show user profile  sc4392199
by the way, could you elaborate the symmetry modifier? I dont seems to get what you mean by that....
read 381 times
5/27/2013 6:35:17 PM (last edit: 5/27/2013 6:35:17 PM)
show user profile  luxxeon
herfst1's technique is good. Obviously, his example is quite close. Personally, I'd use box modeling for this; start with a cube made of sufficient segments, then use either FFD or edit poly deform brushes to block out the shape of the detergent container. Bridge a handle on it like you would a coffee mug or cup, and then make the cap a seperate object (looks like a cylinder would be good to start).

My Youtube Video Tutorials:
read 372 times
5/27/2013 7:35:40 PM (last edit: 5/27/2013 7:35:40 PM)
show user profile  herfst1
Symmetry modifier allows you to work on half the model and have the other half done for you. You can't tell from the pic I posted but I set the symmetry modifier to the y-axis so that I only have to model the front of the model (the part you can actually see).
read 350 times
5/28/2013 1:23:27 AM (last edit: 5/28/2013 1:23:27 AM)
show user profile  sc4392199
sorry, one more question herfst1, when you said bridge on the holes... did you mean bridge the polygon inside? Or can you explain to me about how you bridge those in since when I try to bridge in become weird form....
read 335 times
5/28/2013 6:10:56 AM (last edit: 5/28/2013 6:10:56 AM)
show user profile  herfst1
Go to edge mode (2) and select a border edge (one not between poly's, you know, one that's on the border) and select another border edge, now click "bridge" (found in edit edges tab).
read 334 times
5/28/2013 6:36:50 AM (last edit: 5/28/2013 6:36:50 AM)
show user profile  sc4392199
I did that but it didnt even bridge..... like nothing happen
read 333 times
5/28/2013 6:40:57 AM (last edit: 5/28/2013 6:40:57 AM)
show user profile  luxxeon
Can you post a screencap of your object, and point out the spot where you're trying to Bridge?

My Youtube Video Tutorials:
read 326 times
5/28/2013 7:15:13 AM (last edit: 5/28/2013 7:15:13 AM)
show user profile  herfst1
Poly's can be bridged (2), triangles must be capped (3).

[edit] just worked out your problem, you can't select adjacent edges and bridge, there must be at least one edge between the two edges you select.
read 324 times
5/28/2013 7:22:57 AM (last edit: 5/28/2013 7:25:07 AM)
show user profile  sc4392199
here is what I'm trying to do

i try to bridge the 2 edge one by one along the border so i think i got to bridge about 5 time.... may be I approach it wrong... please advise...
read 321 times
5/28/2013 7:30:39 AM (last edit: 5/28/2013 7:30:39 AM)
show user profile  herfst1
Two ways:
1. select both yellow arrow edges and press bridge. Then the red arrow edges.
2. select one edge and press bridge, now click first and second edge and the bridge tool will connect it up. This is exactly the same thing as the first option but is a lot quicker if you have hundreds of edges to bridge.
read 314 times
5/28/2013 7:47:59 AM (last edit: 5/28/2013 7:47:59 AM)
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