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Modelling a ship...
show user profile  mangaroca
Hi,

As I am an amateur modeller my question will be very basic although probably not simple. I'd like to model a rather high polly XVII Century pirate ship. I treat this project as training and would like to learn new modelling techniques during the process.

I am in possession of a nice set of blueprints: Port Side view (Sheer Plan), Top view (Half Breadth) and Bow / Stern view with profiles (Body Plan). I have set them up in 3D Studio Max and I have created the profiles as Editable Splines. Later, to create a smooth curves I transformed the Splines into NURBS and adjusted them according to the Body Plan profiles. After that I Lofted them using a line and converted the object into Editable Polly.

That's where I am at the moment. I am missing the bow and the stern. I would like to know how I should create them. Should I select the front face polygon and extrude it, scale down it's width and height according to the Body Plan and Sheer Plan or is there a different method? Also, the width and height will be correct but all the other vertexes in between will be placed very randomly and the proper curvature of the bow may be lost. If that happens how should I edit whole groups of vertexes? Should I select them and use XForm?

I hope you will forgive me asking such complex questions and provide me with an answer.

Thank you!
Darek
read 723 times
2/8/2011 12:27:35 PM (last edit: 2/8/2011 12:27:35 PM)
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