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show user profile  Cube
Hi All,
I have found myself needing to do some product modelling, which i havn't done for years.
After modeling a part for a product I couldn't help but think; maybe there was a simpler way to do it. I was hoping someone here might be able to give me some pointers for the future?

The main problem with the model is it needed to have nice filleted edges. I had initally drawn the side view, extruded and booleaned out the hole, hoping to just fillet the edges later but the filleting just went crazy. So in the end used the meathod below.

I polymodeld the front elevation flat on, extruded, filleted and then FFD's the curve. Is there a better way to do this?

Also does anyone know why im getting these dirty polygons, ive tried smoothing groups and adding smooth modifier but they dont seem to want to go away.

read 320 times
1/25/2012 10:05:55 AM (last edit: 1/25/2012 10:05:55 AM)
show user profile  herfst1
Have you capped off the base? Are all the verts welded? Are there no n-gons? Try adding an edge loop. Else, I dunno.
read 309 times
1/25/2012 10:55:18 AM (last edit: 1/25/2012 10:55:18 AM)
show user profile  nemac
What is the object you are modeling? Seems to me you are making it hard on yourself by manually dealing with so many polygons. This is how I would do it.. start with a plane, select appropriate number of length + height segments depending on what other details you plan to add, delete the faces you don't need, extrude, chamfer, ffd, smooth. One tip would be to use nurms subdivision (bind it to a key) to preview your smoothing result while you are working on defining the curves. This is a modeling for sub-division approach though..

read 284 times
1/25/2012 12:06:59 PM (last edit: 1/25/2012 12:06:59 PM)
show user profile  Cube
thank you, ill have a play with a few different meathods
read 274 times
1/25/2012 12:42:58 PM (last edit: 1/25/2012 12:42:58 PM)
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