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Modeling Turned Furniture Legs in 3ds Max
show user profile  DKCGI
Ok so if you have ever modeled furniture that had turned legs geometry you probably know what a pain in the rear it can be, so if you are looking for a video explaining this then check out this post about that.
http://www.dkcgi.net/2015/10/18/modeling-turned-furniture-in-3ds-max/
www.dkcgi.net
read 774 times
10/18/2015 4:26:10 PM (last edit: 10/18/2015 4:26:10 PM)
show user profile  FX
loft, path shapes & scale deformation would get you there MUCH quicker.


read 754 times
10/18/2015 6:44:20 PM (last edit: 10/18/2015 6:47:37 PM)
show user profile  donvella
try polymodelling plants, super fun :)



read 736 times
10/18/2015 11:51:00 PM (last edit: 10/18/2015 11:51:00 PM)
show user profile  LionDebt
lol

+1 for loft
+1 for path shapes
+1 for scale deform

Even good old fashioned Lathe will do a lot of this work.
read 733 times
10/19/2015 12:04:27 AM (last edit: 10/19/2015 12:04:27 AM)
show user profile  herfst1
Tell me about it. Was poly modelling dust earlier, pain in the ass having to animate each speck by hand.

[edit] that comment was for don, then LD ninja'ed me. But I'm glad someone else besides me was having a go for once. I guess it's time for part 2 of Kool Kat.



read 732 times
10/19/2015 12:05:44 AM (last edit: 10/19/2015 12:07:50 AM)
show user profile  TiMoN
I know DKCGI, does not actually read the forum.. But it would be nice if he kept his Tuts (which is the only kind of thread he has created) in one thread, instead of these drve-by threads, that basically get poorly recieved every time.

Terribly boring signature.
read 695 times
10/19/2015 12:48:40 PM (last edit: 10/19/2015 12:48:40 PM)
show user profile  FX
If he did read the forum he'd know he would be in for honest feedback, and the general consensus seems to be, learn modeling techniques, not how to model specific items.

I was thinking loft before I even clicked the link, poly modeling is the *wrong* approach for this, far too long winded & tedious.

If you want to teach someone how to model, teach them how to model, not what to model.


read 657 times
10/20/2015 11:17:16 AM (last edit: 10/20/2015 11:17:16 AM)
show user profile  mike_renouf
Viscorbel for the win:

http://viscorbel.com/free-tutorials




read 553 times
10/26/2015 4:38:48 PM (last edit: 10/26/2015 4:38:48 PM)
show user profile  DKCGI
Oh but i do actually read the replies, hell i even enjoy them as people usually tend to enjoy the criticism by people that are in the business as well.

To all the people that said Loft right away, i'll say one thing ... You are not wrong ! Now since i've said that i wanted to add that the reason why i decided to go the longer poly modeling way was only because it offers an alternative to doing it with Loft. The very first posts i did on the site were actually about the Loft modifier, and it was there that i made something similar by using a path line, a shape line and general tweaking of the flow of the lines.

In any case thanks @TiMoN about the idea of keeping all the tutorials into one Thread, that way i won't clutter the forum.

And @FX i do agree with you to a point, though my thoughts are that it's a good idea to know multiple ways of doing a thing and having the creative freedom to decide for yourself which one you prefer. Not trying to be disrespectful :)

@mike_renouf i would never say anything that would go contrary to what you said, i would just add one more thing and that is ... Check the premium content as well. Austris is an amazing guy. www.dkcgi.net
read 515 times
10/28/2015 6:02:55 PM (last edit: 10/29/2015 12:12:08 AM)
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