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Modeling with symmetry - adding vertices
show user profile  thekeyboardbum
So heres my problem. I am trying to make a model of a 3d skateboard and basically i keep running in to the same problem where if i change something to 1 edge, i need the other edge to do the same thing (such as if i add a vertex to one side, i need a vertex to be added to the other side straight across from it). Is there any easy way to do this?
read 1528 times
7/21/2007 1:50:07 AM (last edit: 7/21/2007 1:50:07 AM)
show user profile  mrgrotey
add a symmetry modifier, this does exactly that, you may need to adjust the weld tolerance though as it may be set too high by defualt and weld the central vertices too much, you'll see what i mean :)


read 1525 times
7/21/2007 2:05:28 AM (last edit: 7/21/2007 2:05:28 AM)
show user profile  DivideandRender
There is a symetry modifier. If you delete half of the mesh it will mirror everything you do to the other side .
Guess Grotey beat me...

read 1524 times
7/21/2007 2:07:05 AM (last edit: 7/21/2007 2:08:21 AM)
show user profile  mrgrotey
:) but just to say you dont actually have to delete half the mesh, the modifier does that for you, although for a dense mesh deleting half of it will most probably be better for memory.


read 1519 times
7/21/2007 2:13:37 AM (last edit: 7/21/2007 2:13:37 AM)
show user profile  thekeyboardbum
This made my life so much easier hahaha thanks a bunch =D. 1 more question , can you move the gizmo to a certain offset of the polygon? (like have rotations occur at some vertex instead of the middle?) Sorry im a newb =/ haha
read 1518 times
7/21/2007 2:20:13 AM (last edit: 7/21/2007 2:21:21 AM)
show user profile  mrgrotey
yup if you click on the symmetry modifier itself (or expand it and click on 'gizmo' you can then move it to where you want. use snaps to move to an exact position


read 1511 times
7/21/2007 2:30:28 AM (last edit: 7/21/2007 2:30:28 AM)
show user profile  thekeyboardbum
Hm i meant can you set like the offset of the gizmo location to a certain point. Like for example sometimes when you move an object to offset 0,0,0 the center isn't like the location relativie to a certain vertex. Can you do that? (So lets say i had a plane, can i select the lower left vertex and offset that to 0,0,0 while having all of the other vertices offset relative to it?)
read 1504 times
7/21/2007 2:54:42 AM (last edit: 7/21/2007 3:02:26 AM)
show user profile  mrgrotey
You mean move the object's gizmo? and not the modifier's? if you mean that then yes, go to the heirachy panel (next to the modify panel), click on 'affect pivot only' then move that to where you want. If this isnt what you mean then Im obviously not getting you.


read 1493 times
7/21/2007 3:15:41 AM (last edit: 7/21/2007 3:15:55 AM)
show user profile  s33us00n
With the object selected go to hierarchy tab(next to modify tab) and there at the adjust pivot rollout the first button you'll see is AFFECT PIVOT ONLY. with that you can change the transformation center. Probably this will help ----------------------------------------
Using 3ds max 2008 32bit
read 1490 times
7/21/2007 3:18:48 AM (last edit: 7/21/2007 3:18:48 AM)
show user profile  thekeyboardbum
Ah thanks! =D ! Last question, back to about adding the vertex thing, ... Bascially right now i drew a 90 arc and im trying to add a "dip" to one of the side. This dip is supposed to be carried through all of the points located on the x axis. My problem is i can't really create this dip with ought adding more vertexes to the edge opposite from it.
(the yellow dots for example). Like if i go to edge and click on "add a vertex" and add a few to an edge,i would have to go back to vertex mode, find the y value of the vertex i want to lign up with, then go back and type it in. This can get quite annoying after 10 or so :| haha. Thanks again , ill try to pick up a 3ds max book soon =X.
read 1488 times
7/21/2007 3:20:20 AM (last edit: 7/21/2007 3:34:20 AM)
show user profile  s33us00n
i didn't understand that dip thing(my english is not pretty well). But you need to add vertices to the arc?( i mean on the arc) ----------------------------------------
Using 3ds max 2008 32bit
read 1473 times
7/21/2007 3:37:19 AM (last edit: 7/21/2007 3:37:19 AM)
show user profile  thekeyboardbum
Yes on the right side.
read 1469 times
7/21/2007 3:42:58 AM (last edit: 7/21/2007 3:42:58 AM)
show user profile  mrgrotey
Well first off your arc isnt a proper arc, as in 'quater of a circle'. what you should do (if that was what you were going for) is click on 'arc' then before drawing it, check 'pie slice' then draw the arc roughly, then change the 'to' and 'from' values in the modify panel to 0 and 90, this will give you a precise quarter.

Secondly, a dip? like a square cut out or something? what exactly will this look like as there is most probably an easier way than how you are doing it


read 1463 times
7/21/2007 3:55:10 AM (last edit: 7/21/2007 3:55:41 AM)
show user profile  dd
STRIKE 1: We do not link to cracked software etc etc ETC
STRIKE 2: We do not discuss downled software on this forums either ( unless its a legit downloaded software ofcourse and max isnt )


http://www.max3d.org



read 1452 times
7/21/2007 4:27:18 AM (last edit: 7/21/2007 4:28:46 AM)
show user profile  s33us00n
i was just trying to help..but if these are the rules:( ----------------------------------------
Using 3ds max 2008 32bit
read 1438 times
7/21/2007 4:45:31 AM (last edit: 7/21/2007 4:45:31 AM)
 
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