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Modeling Question
show user profile  ofirskif

I have a modeling question. It might be very simple, or a tool, or technique that I'm missing.

As you can see in the attached screenshot, I have 2 circles (outer and inner).
I need the measures and the result to be perfectly matched to a sketch with a perfect smooth result.

Between the inner and the outer circles, I need to connect and weld the 2 polygons (in the middle), in order to be 1 piece. one polygon should connect and weld to the outer circle, the second to the inner circle.

I cannot resize the 2 polygons (due to measures I need to keep). In addition, if I add more edges in the inner circle, I will get imperfect smooth circle result.

Of course, the actual model will be more complex with multiple objects which I should connect and weld to the outer and inner circles.

Any suggestions?

read 466 times
3/17/2017 10:42:11 PM (last edit: 3/17/2017 10:46:11 PM)
show user profile  HANZZ
Cut the polys where I show white lines, and bridge/weld where I show the Cyan.

Image Hosted by

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 445 times
3/18/2017 12:36:15 AM (last edit: 3/18/2017 12:36:15 AM)
show user profile  nemac
What are you trying to make?
read 430 times
3/18/2017 11:33:02 AM (last edit: 3/18/2017 11:33:02 AM)
show user profile  ofirskif
HANZZ - Thanks I will try it and update you. Although triangular is not good for topology, but can convet it to squares. It should be extruded in 3d with high and perfect smooth result.
That why I need to keep also correct topology, in order to define the edges correctly later.

nemac- this is right now a rough sketch to understand the tecnhnique. It will be more complex.
This is part of an engine
read 423 times
3/18/2017 3:49:05 PM (last edit: 3/18/2017 3:50:01 PM)
show user profile  nemac
Do you have a reference? It's hard to suggest a workflow without seeing the desired end goal. I'd maybe use splines though.
read 382 times
3/20/2017 8:37:47 AM (last edit: 3/20/2017 8:37:47 AM)
show user profile  sheheryar_noor
Hanzz mean to add edges there (could be straight edges) if you don't want tris.
< red=new added edges. Delete the green part (polygons), attach and weld

read 352 times
3/22/2017 10:19:42 AM (last edit: 3/22/2017 10:19:42 AM)
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