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What would be the best way to model the sculptural shape wrapping the water tower? I'm guessing and editable ply with a series of modifiers? Any would is greatly appreciated!
read 583 times
12/2/2014 6:45:28 PM (last edit: 12/2/2014 6:45:28 PM)
Path deform I reckon.
read 583 times
12/2/2014 6:49:24 PM (last edit: 12/2/2014 6:49:24 PM)
Path deform? For that?
read 580 times
12/2/2014 7:01:18 PM (last edit: 12/2/2014 7:01:18 PM)
So I can create a helix spline with one turn that will give the basic path.
read 578 times
12/2/2014 7:03:04 PM (last edit: 12/2/2014 7:03:04 PM)
Yeah. Model the piece flat, as complex as you need it, then path deform with the helix.
read 575 times
12/2/2014 7:04:41 PM (last edit: 12/2/2014 7:05:03 PM)
copy that helix spline, edit the spline with soft selection and the add a surface modifier.
I think I've got it! Thanks!
read 573 times
12/2/2014 7:08:36 PM (last edit: 12/2/2014 7:08:36 PM)
Bend modifier ;)
read 556 times
12/2/2014 8:45:47 PM (last edit: 12/2/2014 8:45:47 PM)
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read 543 times
12/2/2014 10:31:10 PM (last edit: 12/2/2014 10:31:10 PM)
I was just thinking that. Why would you not use bend?
He who says it cannot be done is interrupting the man doing it.
read 523 times
12/3/2014 2:42:32 AM (last edit: 12/3/2014 2:42:32 AM)
Why play the guessing game with Path deformers and bend modifiers when you have full control with splines?
read 515 times
12/3/2014 6:34:12 AM (last edit: 12/3/2014 6:34:12 AM)
Grotey and herfst1, good techniques but lets see what does Garp drop :D https://www.artstation.com/artist/threed_brothers
read 507 times
12/3/2014 10:07:29 AM (last edit: 12/3/2014 10:07:29 AM)
That's ok if you only just want to use a texture, do you get UVs with that method?
I think Grotes on the money with bend.
read 500 times
12/3/2014 11:47:01 AM (last edit: 12/3/2014 11:47:01 AM)
You add a surface modifier then it's all poly.
read 495 times
12/3/2014 12:09:40 PM (last edit: 12/3/2014 12:09:40 PM)
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