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Modeling help.
show user profile  illinois429
I am relatively new to Max and have been doing many basic modeling tutorials but sometimes its hard to apply lessons to certain situations.

I need to more or less create some rectangular openings in this "wall" (planar object in the photo below). I tried using the boolean function to subtract the boxes from the wall. Unfortunately, the openings reveal a hollow wall interior. I want the wall to appear solid. I used an STL modifer to check for errors and there are many in the wall. Perhaps I can add some horizontal segment lines (there are only vertical segment lines currently) and use those to create the openings. I am unsure how to add in additional horizontal segments. Basically, if someone can tell me what they would do to create openings in a wall, I would greatly appreciate it! Thanks!

read 388 times
1/26/2012 9:30:06 AM (last edit: 1/26/2012 9:30:06 AM)
show user profile  herfst1
Don't use boolean. As for the rest of your questions... it's best if you work it out for yourself, that's what most of us did.
read 372 times
1/26/2012 1:04:18 PM (last edit: 1/26/2012 1:04:18 PM)
show user profile  Dave
" it's best if you work it out for yourself, that's what most of us did. "

Hello! Welcome to Maxforums, please direct your eyes to the upper-right corner of this website:

Booleans are not highly regarded, but it seems like perhaps your only issue was in capping some open edges after the operation? I'd play about with that a bit more if I were you, or... try something a bit more manual:

"I flew over Egypt once"

read 366 times
1/26/2012 1:27:02 PM (last edit: 1/26/2012 1:27:02 PM)
show user profile  herfst1
I didn't mean to come off as rude, what I meant was that I find it much more beneficial working out problems by myself. If, after I still can't get anywhere, I'll get some pointers, then try to carry on working at it. So I thought that suggesting booleans weren't advisable was enough to point him in the right direction.
read 356 times
1/26/2012 1:47:20 PM (last edit: 1/26/2012 1:47:20 PM)
show user profile  illinois429
thanks dave that was very helpful..

and herfst, thanks for the tip, I realize that I will get much further by teaching myself. sometimes it gets frustrating when i keep spinning my wheels
read 335 times
1/26/2012 4:58:31 PM (last edit: 1/26/2012 4:58:31 PM)
show user profile  9krausec
Dudddeee, no worries! We have all been spinning our wheels when we first started out (and even a lot afterwards!)

Once you get the hang of things though, you'll start to really enjoy 3ds (well, you should already be enjoying the start of your adventure, but you will enjoy it even more once you start doing some more complex work).

Just keep at it and ask as many questions as you need to (after trial and error of course).

CG is really exciting and changes how you look at things like movies and commercials!

You in the right place to learn 3ds max.. After all, maxforums is pretty much the boot camp forum for 3d artist, no fluff here!

Also, besides asking your own questions, look at some of the seasoned professionals on the thread. Look at the work they are doing, look at there meshes, ask them questions off there thread too if you are curious (I'm sure they won't mind the attention!!)

Cheers and keep at it!

- Portfolio-

read 322 times
1/26/2012 5:19:38 PM (last edit: 1/26/2012 5:20:14 PM)
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