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Modeling a bread, help me!
show user profile  gotafeeling
Hello, i'm newbie here! I have some questions here
I just saw 2 amazing works from BBB3viz, here they are:

https://farm9.staticflickr.com/8448/8017186566_2cc22c1150_c.jpg
https://farm3.staticflickr.com/2938/14581850505_9fc498ed8c_c.jpg

I love how they modeling the bread surface, it really looks real
I got some maps from BBB3viz, and try +displace in Modifier ( the maps also what they used ) for mine, but it doesnt look good, i mean it's so funny! I dont know how to make the breads surface rough, wrinkled and so real

Could you help me, please? I really need some helps rightnow (And sorry for my Bad english)
Thanks for your help so much!
read 478 times
7/25/2014 7:08:22 PM (last edit: 7/25/2014 7:08:22 PM)
show user profile  9krausec
I'd take the model into Zbrush, sculpt out your bread surface, bring high poly back into 3ds, render out a normal map for a lower poly model and then eat the shit out of that bread.

or at least I think that's how it works.




- Portfolio-




read 468 times
7/25/2014 7:37:15 PM (last edit: 7/25/2014 7:37:15 PM)
show user profile  gotafeeling
Thanks you so much, 9kraused, it's usefull
But unfortunately, i just started learning 3dsmax for a month and i don't know anything about zbrush
It means that I have to use Zbrush, doesnt it? it's really harder than i thought

read 453 times
7/25/2014 8:27:06 PM (last edit: 7/25/2014 8:27:06 PM)
show user profile  gogodr
this one should apply to 3dsMax too and it is amazing


Hello there

beautiful ;3


read 450 times
7/25/2014 8:31:12 PM (last edit: 7/25/2014 8:31:12 PM)
show user profile  gotafeeling
i just saw it a few hours ago, but it's blender, i couldnt understand it, hope someone will make a same tutorial for 3DSMAX
read 449 times
7/25/2014 8:39:09 PM (last edit: 7/25/2014 8:39:09 PM)
show user profile  gotafeeling
Sombody helps me, please! I just learned 3dsmax this time so there're so much thing i dont know!
read 423 times
7/26/2014 6:17:45 AM (last edit: 7/26/2014 6:17:45 AM)
show user profile  gogodr
That bread tutorial covers:
- Basic Modeling
- UV Mapping
- Making your own textures
- Understanding of material maps (Difuse, Specular, bump/normal and displacement)
- Understanding of Light and Light reactive materials such as SSS materials

All of the above can be applied to 3DsMax with just a little effort and googling the topics I listed that you don't know.

Hello there

beautiful ;3


read 421 times
7/26/2014 8:33:00 AM (last edit: 7/26/2014 8:33:00 AM)
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