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How do I model raised leather details on shoe.
show user profile  vile8er
I modeled a shoe in 3ds. I now want to add the details of the raised leather parts like a Nike symbol for instance. My question is how is the best way to do this? Do I try to form the symbol and extrude it out or do I model it separate then somehow attach it on?
read 366 times
7/26/2012 12:11:29 AM (last edit: 7/26/2012 12:11:29 AM)
show user profile  horizon
Displacement mapping would be more suitable for that in my opinion

read 354 times
7/26/2012 12:41:26 AM (last edit: 7/26/2012 12:41:26 AM)
show user profile  herfst1
For the Nike symbol you got 3 options (that I can think of):

1. Use line tool to create the symbol and extrude, collapse to editable poly, then move into place. I wouldn't recommend welding it on though, as it will be a bit tricky. You can use Pro Boolean (found in compound objects) to merge the Nike symbol onto the shoe but this will give ugly topology and isn't recommended.

2. UVW unwrap the shoe and use a photoshop to create a bump map with the Nike Symbol on it.

3. Use a program like Mudbox or Zbrush to sculpt all the details onto the shoe, then bake out a normal map.

Personally, I would use zbrush as you can add wrinkles, laces, stitching, treads and anything you like pretty easily. But if you don't have zbrush then I'd use option 1 as it's the quickest and easiest.
read 350 times
7/26/2012 12:50:56 AM (last edit: 7/26/2012 12:52:08 AM)
show user profile  vile8er
Thanks a lot. I never though about using Zbrush. I do have it but I have not used it enough to know what I am doing but learning while doing is the best part. Should I come back into 3DS after Zbrush for the texturing and rendering? I don't really know how Zbrush stacks up compared to 3DS in those aspects.
read 336 times
7/26/2012 1:23:21 AM (last edit: 7/26/2012 1:23:21 AM)
show user profile  herfst1
You can texture really well in zbrush. They have spotlight and zapplink. Look both of those up. Then polish up the textures in PS and save out maps (diffuse, specular, etc). You can use zbrush, xnormal or 3Ds to make normal maps (xnormal is the fastest but I've got great results from 3ds [press 0 to bake textures]).

As for rendering, you can render in zbrush or 3ds but I'd use 3ds.
read 318 times
7/26/2012 12:03:19 PM (last edit: 7/26/2012 12:03:19 PM)
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