Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
How does one model goldleaf or caligraphy...kinda like this?
show user profile  Spear Chuck
.
I don't suppose anyone would care to record a tutorial for me, please.

Do I use the line tool to make stem like veins then use connect with neighboring segments?
read 456 times
9/6/2014 3:56:58 AM (last edit: 9/6/2014 4:00:44 AM)
show user profile  9krausec
zBrush would probably be your best bet.




- Portfolio-




read 453 times
9/6/2014 4:05:54 AM (last edit: 9/6/2014 4:05:54 AM)
show user profile  Spear Chuck
What about using lattice and then the Freeform brush tools?

...naa

https://www.youtube.com/watch?v=SWcfgYWOd_M

read 451 times
9/6/2014 4:10:29 AM (last edit: 9/6/2014 4:27:09 AM)
show user profile  Error404
If you have vray, you could use a height map and a displacement, then raise the water level slightly to cut out the border of the shape.

www.DanielBuck.net - www.DNSFail.com

read 437 times
9/6/2014 5:35:16 AM (last edit: 9/6/2014 5:35:48 AM)
show user profile  herfst1
Splines motherfucker!
read 423 times
9/6/2014 7:59:10 AM (last edit: 9/6/2014 7:59:10 AM)
show user profile  Spear Chuck
Thanks Denial, I'll study that. I just watched Oblivion and marveled at the CG.
read 414 times
9/6/2014 12:33:20 PM (last edit: 9/6/2014 12:33:20 PM)
show user profile  ScotlandDave
There was a great tutorial posted on here 2/3 years ago but i can`t find it. Sure it was via evermotion or something. The guy models a really ornate picture frame using poly modelling..

That`s how i`d do it personally, start with a box/polygon, get the profile looking more or less right and then start shift-dragging the leading edgeloop out and rotating/scaling/adjusting as you go.



Website | Blog | Contact | Vimeo

read 410 times
9/6/2014 12:53:39 PM (last edit: 9/6/2014 12:54:20 PM)
show user profile  FX
Just model em, extrude along spline should get you pretty much there with the base curls/shapes as it allows you to taper the ends.

Make an accurate layout using splines..add a box with enough divisions to handle the extrude paths, and use the splines to guide the mesh.

For more control use lofted splines, drop the shape steps to 0 or 1, use scale deformation, twist, bevel etc to get the basic shapes, model the extra details and use turbo-smooth on the result.

Lofted splines will give you tons more tweak options than extrude along spline.

edit: Modo Mesh-fusion would be cool to blend all your finished curls together.




read 407 times
9/6/2014 1:16:54 PM (last edit: 9/6/2014 1:19:18 PM)
show user profile  BishBashRoss
@Dave

Yeah, was gonna post that but got distracted. :)



Modeling a classic mirror from Austris CIngulis on Vimeo.







read 407 times
9/6/2014 1:19:52 PM (last edit: 9/6/2014 1:19:52 PM)
show user profile  Spear Chuck
Thanks BBR...it kicks in at 13:30
read 403 times
9/6/2014 2:08:59 PM (last edit: 9/6/2014 2:08:59 PM)
show user profile  digital3ds
+ 1 splines

- Mike Sawicki




read 369 times
9/6/2014 8:53:32 PM (last edit: 9/6/2014 8:53:45 PM)
show user profile  3Ddeath
I've done a crazy mirror thing before with very limited time on it, basically just rough outlined the poly shapes to flow better with it than zbrushed the living hell out of it using the alpha of the image to cut out the shape, not accurate but looked very convincing!


Portfolio Site
read 363 times
9/6/2014 10:13:31 PM (last edit: 9/6/2014 10:13:31 PM)
show user profile  Spear Chuck
This looks pretty sharp, 3Dd:

read 361 times
9/6/2014 10:20:16 PM (last edit: 9/6/2014 10:20:16 PM)
show user profile  3Ddeath
Ah yes, that's the one :)


Portfolio Site
read 354 times
9/7/2014 12:41:16 AM (last edit: 9/7/2014 12:41:16 AM)
show user profile  luxxeon
You don't really need Zbrush for stuff like that. Splines, as mentioned are the best way to start it, then it's just simple poly modeling afterwards. Will it take more time than simply using Zbrush? Maybe. But depends on your skill level. You won't need to retopologize the results, so it could save time in the end.

There's some tutorials on Youtube, mostly by some architectural Russian modelers, showing how to get these kinds of ornamental designs in very little time. Here's one:

https://www.youtube.com/watch?v=wSCXdXUreTc&list=UU5RA_2uX2HmmQRcMcM5gTHA


---------------------------------------------------------------------



My Youtube Video Tutorials:
https://www.youtube.com/user/luxxeon3d
read 351 times
9/7/2014 1:19:01 AM (last edit: 9/7/2014 1:19:43 AM)
 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org