Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

MMORPG Level/Scene - Where Do I Start?
show user profile  austkl1
I want to make a low poly level/scene for what would be in a game like an Role Playing Game (Runescape, WOW, ROM, Allods) but i'm not sure where to start.

Does anyone know how the scenes in these games are made? As in, do I just make one huge object for the main level then use small objects for the scenery on the level. Or do I break the main level into multiple object and then put smaller objects on it for the scenery.

I'm only doing this for fun and practice. I know my way around modeling and other things in 3ds max but I just don't know where to start on this.
read 520 times
6/3/2010 1:54:13 AM (last edit: 6/3/2010 2:45:01 AM)
show user profile  jareu
quick word of advice, you shouldnt use the term MMORPG here because you will be laughed at and disregarded. good question tho, so you want to know how explorer style game levels are made, im sure somone here will better answer your question, but generally, as far as im aware, the level is made as one big map, generated from a heightmap. a heightmap is a black and white image which contains height information, the whiter the pixel, the heigher the point, the darker the pixel, the lower the point and so on. this is used to transform a flat plane with X amount of polygons into the terrain in games. these are usually broken into tiles and loaded as required to save memory, as i recall.

somone else may be able to shed light on other techniques but im pretty sure thats how the song goes



He who says it cannot be done is interrupting the man doing it.

read 504 times
6/3/2010 2:39:30 AM (last edit: 6/3/2010 3:08:27 AM)
show user profile  austkl1
Oh why? I don't even know what the MMO means I just know RPG. But I can't change that now

But oh yeah I remember learning Heightmaps a while ago (I forgot how to do it, gotta learn again). And yeah thanks for the answer, atleast I can start testing why I want the level to be like, i'll probobly have to redo it later though.
read 499 times
6/3/2010 2:49:03 AM (last edit: 6/3/2010 2:49:03 AM)
show user profile  parkerfamily
yeh, we get a lot of folks wanting to make a wow killer in their basement with free help from us. if ancient pig is still on here at all he oughta be of help, isn't he a level designer for TOR?
read 496 times
6/3/2010 2:59:56 AM (last edit: 6/3/2010 2:59:56 AM)
show user profile  austkl1
lol im just doing this for Fun and Practice, deffinetly not trying to compete with wow.
read 494 times
6/3/2010 3:02:44 AM (last edit: 6/3/2010 3:02:44 AM)
show user profile  Dave
Parker: I'm pretty sure AP is an artist, not a designer.

As far as height maps go... it could be an okay starting point, but this is just terrain we're talking about here, and you wouldn't want to waste a god-tonne of polys on something as basic as the ground. That said, height map is still okay if you plan to optimise it down later. This method doesn't cater for bespoke areas however. If your terrain is as basic as patches of land that go slightly up in places and down in others... then knock yourself out. But chances are you'd want something more interesting, which is where plain hard and smart work comes into play.

"I flew over Egypt once"

read 443 times
6/4/2010 8:43:45 PM (last edit: 6/4/2010 8:43:45 PM)
show user profile  jbrophy
AP is currently touring all of thailands gender bender brothels. He will have a report after his stay at the hospital. I hear he can do a mean excel spreadsheet.




Jesse Brophy
jesse_brophy@hotmail.com


Fry Monkey

read 436 times
6/4/2010 9:34:02 PM (last edit: 6/4/2010 9:34:02 PM)
show user profile  gogodr
WoW::
its broken into multiple pieces and shown as your camera moves.
all objects position are stored in a map positions database and that's what enters in the algorithm of camera position distance to object if close enough then show.

other games which haves a less complex map system:
There are ones that just load the entire map since it is not as huge as the WoW map or divide it by pieces of map instead of objects.

__________

disregards all the comments. I'm into game creations and my goal is to make an MMORPG company like plaync or nexon.

Hello there

beautiful ;3


read 416 times
6/4/2010 11:32:11 PM (last edit: 6/4/2010 11:32:11 PM)
show user profile  Winterhawk99
Well This is the first time I've posted. I would say get a good multiplayer game engine first. Ive used the Aurora, Aurora 2007 (basis for the witcher), Electron, and Ive toyed with the eclipse engine. If you start with a good engine and toolset you'll be way ahead of the game.

Another good engine is the Newton engine.

Once you have a good engine to start a Multiplayer game Most of your tools should be easy to use and figure out. Chief cook and bottle washer for Harvest Moon
CTP team member

read 401 times
6/5/2010 12:31:20 AM (last edit: 6/5/2010 12:31:20 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org