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Mission Impossible 4 Car
show user profile  herfst1
THREAD CLOSED.

Final render is on second page.
read 1104 times
1/23/2012 10:43:37 PM (last edit: 2/4/2012 9:22:50 PM)
show user profile  Stephen R.
Yet another unfortunate victim if melted-wax syndrome. We really should start a fund.





read 1066 times
1/24/2012 12:44:36 AM (last edit: 1/24/2012 12:44:36 AM)
show user profile  Bolteon
the shape is instantly recognizable but like mr vibrant said up there, it's pretty melted.

-Marko Mandaric



read 1056 times
1/24/2012 1:16:47 AM (last edit: 1/24/2012 1:16:47 AM)
show user profile  herfst1
Okay, thank you both for your crits but I'm not sure what you mean, though, by molten. Is it referring to over-turbosmoothed edges? or wonky pannels? Or not enough depth to the shell? Help.

Note: I'm using 2 iterations of turbosmooth. Should I only be using one? Also I've got a shell modifier on most panels which rounds the edges (with turbosmooth on), should I dump the shell and do it manually?
read 1041 times
1/24/2012 9:10:02 AM (last edit: 1/24/2012 10:35:44 AM)
show user profile  Stephen R.
Real Car:

Melted Car:


by "melted", we mean it looks akin to if you made the same model in wax, and then melted it.

There's plenty to crit here, but mostly just look at these two pictures side by side, and keep working on yours until it matches the real one. That's honestly the best advice I can give. Don't be afraid to start over once you've finished. Sometimes it can take several tries in the beginning to get things right.





read 1009 times
1/24/2012 3:54:13 PM (last edit: 1/24/2012 3:54:13 PM)
show user profile  herfst1
Thank you, I see where you're coming from now. Great reference picture, will study it and post my results.
read 1001 times
1/24/2012 4:44:29 PM (last edit: 1/24/2012 4:44:29 PM)
show user profile  herfst1
Well this hurt. But like they say with a band-aid, best to rip it off. Probably will have to do some more ripping, will need a scotch first.

read 971 times
1/24/2012 11:21:42 PM (last edit: 1/24/2012 11:24:59 PM)
show user profile  Bolteon
good start (re-start)... keep going!

-Marko Mandaric



read 964 times
1/24/2012 11:33:31 PM (last edit: 1/24/2012 11:33:31 PM)
show user profile  Stephen R.
Looking much better this second go around. Keep taking your time and making sure an area is perfect before you move on.





read 929 times
1/25/2012 9:09:50 PM (last edit: 1/25/2012 9:09:50 PM)
show user profile  herfst1
Thank you both of you. I've had a nightmare trying to get the model to match the reference pictures at the back and still match the ref you posted here... until I realised that there are a couple of different models of this car. [Hit my head]. Live and learn.
read 924 times
1/25/2012 9:29:12 PM (last edit: 1/25/2012 9:29:12 PM)
show user profile  herfst1
deleted.
read 856 times
1/28/2012 10:34:26 AM (last edit: 1/29/2012 11:27:11 PM)
show user profile  herfst1
deleted.
read 824 times
1/28/2012 11:46:16 PM (last edit: 1/29/2012 11:27:40 PM)
show user profile  herfst1
It's getting there.

read 771 times
1/29/2012 11:22:29 PM (last edit: 1/31/2012 8:48:35 PM)
show user profile  Bolteon
you've got a ways to go before you should really start worrying about materials.

-Marko Mandaric



read 764 times
1/29/2012 11:49:40 PM (last edit: 1/29/2012 11:49:40 PM)
show user profile  herfst1
I'm mucking around with rendering and photoshopping now. I would much rather integrate the model into a photo. Guess I'm going to have to learn how.

read 704 times
1/31/2012 8:51:36 PM (last edit: 1/31/2012 9:12:22 PM)
 
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