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Mission Control : Spreadsheet Editor for 3dsmax
show user profile  reform
Hi Maxforumers!

I thought you might be interested in this tool I've been working on for max; It's a spreadsheet editor similar to the attribute editor in Maya.

I'd love to hear any suggestions and comments you might have to help make the tool an essential tool for every artist

You can read more and see it in action on my blog, or on the cgtalk thread :

Looking forward to hear what you think!
Patrick Macdonald
Author : Mission Control for 3ds Max

read 941 times
3/13/2015 11:54:47 AM (last edit: 3/13/2015 11:54:47 AM)
show user profile  FX
This looks cool, reminds me of a tweaker script I used a few years ago, In fact it reminds me of many scripts, this could replace all of them.
How many versions of Max will it support ?

read 924 times
3/13/2015 1:03:47 PM (last edit: 3/13/2015 1:03:47 PM)
show user profile  ijzerman
Wow, looks really cool!
When will you release it and at what price?

Pushing buttons since "86
read 906 times
3/13/2015 3:38:38 PM (last edit: 3/13/2015 3:38:38 PM)
show user profile  Nik Clark
User generated tools > Autodesk development

read 904 times
3/13/2015 3:44:17 PM (last edit: 3/13/2015 3:44:33 PM)
show user profile  FX
You used AD and development in the same sentence :/

read 887 times
3/13/2015 11:32:23 PM (last edit: 3/13/2015 11:32:23 PM)
show user profile  reform
Thanks for the support!
Did I mention real-time feedback of animated tracks and keys? Head over to my blog for a demo.
I also just did a successful test with 100,000 lights.... Try doing that with the light Lister! Oh wait.... That's right... It can only handle up to 150 lights.... Slowly!

read 853 times
3/16/2015 1:01:40 AM (last edit: 3/16/2015 1:01:40 AM)
show user profile  reform
I haven't tested it on many Max versions, but it should be good for everything back to 2010.
read 852 times
3/16/2015 1:03:10 AM (last edit: 3/16/2015 1:03:10 AM)
show user profile  reform
Here's something that might interest some of you here. What would you say if there was a 'history' feature for every cell in the spreadsheet. Ie, in your max session, every adjustment you made to any parameter in the scene could be easily looked at and reverted to. It would effectively give you an unlimited and independent undo buffer for every parameter in your scene.

read 817 times
3/19/2015 5:37:41 PM (last edit: 3/19/2015 5:37:41 PM)
show user profile  FX
Would the changes be specifically named ? instead of the current garbage "Parameter Changed" or does max limit this ?

Would it override the current max unstable undo ?
read 803 times
3/19/2015 10:40:51 PM (last edit: 3/19/2015 10:40:51 PM)
show user profile  Nik Clark
If an independent developer can get it this right, how can Autodesk get it so wrong?

read 799 times
3/19/2015 11:30:32 PM (last edit: 3/19/2015 11:30:32 PM)
show user profile  donvella
Autodesk are in the money business, not 3d business :)

read 794 times
3/20/2015 12:31:56 AM (last edit: 3/20/2015 12:31:56 AM)
show user profile  Error404
>> If an independent developer can get it this right, how can Autodesk get it so wrong?

I've highlighted the answer -

read 793 times
3/20/2015 1:53:11 AM (last edit: 3/20/2015 1:53:11 AM)
show user profile  FX

read 780 times
3/20/2015 7:16:27 AM (last edit: 3/20/2015 9:32:08 AM)
show user profile  FX

read 771 times
3/20/2015 9:31:56 AM (last edit: 3/20/2015 9:31:56 AM)
show user profile  reform
I should clarify... The undo buffer currently will persist whilst mission control is open. When you select a cell you will be able to see a list of the previous values, which you can select from. You will also be able to select a cell or cells and revert to the original state they were in when mission control was loaded.
It's less of an actual undo buffer but more of 'history' to be honest. it won't affect Max's actual undo buffer in any way.
Thanks again for your interest and support. Please feel free to ask any more questions. I'm also keen to hear any suggestions / requests you might have!

read 745 times
3/22/2015 1:21:20 PM (last edit: 3/22/2015 1:21:20 PM)
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