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Missing Wsm
show user profile  felix1234
Hey,i have been looking through some tutorials and wanted to learn to make fire, found this one
i seem to be missing the wind-binding WSM though in my modifers list, what with that? is there somewhere i can download it of something?
read 1489 times
3/13/2009 5:07:31 AM (last edit: 3/13/2009 5:07:31 AM)
show user profile  flyboy9999
wsm stands for world space modifier, they can be found in the top right tabs next to helpers.
so select space warps/forces/ wind.

It must be there, you just overseen it :-)
read 1467 times
3/13/2009 7:22:35 AM (last edit: 3/13/2009 7:22:35 AM)
show user profile  felix1234
nope not their... all i got is hair and fur, patchdeform, pathdeform, point cache and surf deform ( when selected on the pArray like the guy in tutorial is)? actually it occured to me last night that im using the wrong version? the guy in the tutorial doesnt specify what he is using? im using 3ds max 9,
read 1445 times
3/13/2009 5:17:27 PM (last edit: 3/13/2009 5:17:27 PM)
show user profile  markoid
Wind is where flyboy said under the 'space warps' tab.
You won't get wind binding wsm to show in the stack until you bind your parray (parray for fire???) to it.

[EDIT] I actually looked at that tut and parray is just fine... good tut and quite good looking fire.

read 1424 times
3/14/2009 12:25:34 AM (last edit: 3/14/2009 3:55:06 AM)
show user profile  TimTamFin
At this point I'd suggest opening max help. Use "Wind Space Warp" and "binding, to space warp" as your keywords. As first step is to create the wind space warp, but in order for it to have any affect - you'll have to "bind it" to particle system / geometry / etc.

read 1415 times
3/14/2009 1:20:41 AM (last edit: 3/14/2009 1:20:41 AM)
show user profile  felix1234
ah ok :) makes sense now!!! thank you guys so much,
all sorted =) cheers
read 1387 times
3/14/2009 5:27:00 PM (last edit: 3/14/2009 5:27:00 PM)
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