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mirroring a subtool in zbrush 4
Does anyone know the best way to mirror a subtool in zbrush? Google turned me onto sub-tools master but it wasn't working in zbrush 4. I'm trying to mirror the crests of the pelvis around the sacrum. Any help is appreciated.
read 25501 times
2/24/2011 4:01:09 AM (last edit: 2/24/2011 4:01:09 AM)
There is a subtool master for 4. It will do exactly what you want. I use it everyday.
read 25495 times
2/24/2011 4:32:46 AM (last edit: 2/24/2011 4:32:46 AM)
if your center is the center of the sacrum you could clone the ilium, delete the lower subD levels, then in tool> deformation hit mirror
this should put the clone on the other side of the center line
then you can recreate the lower subD levels if you want
st master should work though and is allot easier as this above method isn't (in max terms) an instance
but as they're mirrored copies of each other you do have the option of adding the clone to the original with mesh insert or tool>subtool> merge visible (making sure only the illiac and clone (renamed) are visible) and you can work on both sides as if you'd imported it like that using symmetry
coccyx is a seperate bone in reality- sure you knew that
read 25493 times
2/24/2011 4:46:58 AM (last edit: 2/24/2011 4:46:58 AM)
K-tonne - Now you are just showing off. :P
What he said, or get Subtool Master for 4.0 and click the all powerful mirror button.
read 25490 times
2/24/2011 5:23:18 AM (last edit: 2/24/2011 5:23:18 AM)
thanks guys, I downloaded an older version of subtools master and that was my issue. having not used this before and still amateur in zbrush, how do I set the sacrum as my center axis for the mirror? does this mirror act as an "instance"?
read 25483 times
2/24/2011 6:41:17 AM (last edit: 2/24/2011 6:43:26 AM)
st master mirror wouldn't act as an instance, not in this case, but there is the option in st master during the operation to add to the original mesh (same operation as above but automated really) or append as a subtool
on the top menu in the transform menu there's 'set pivot point' and 'clear pivot point'
set pivot point will set the pivot to the center of the visible mesh
so you can leave only a tiny part visible (preferably over the center of the line you want the center to be) then set pivot, unhide and you'll have symmetry until you press clear pivot (which you don't need to do at all if you don't want to)
but i think in all likelyhood the pivot is already on the center line (guess really)
to check tool> preview and see in the picture there if the red cross is in the middle- or simply press x to turn on x symmetry
jbrophy- showing off my lack of knowledge of new zb4 plugins lol
read 25464 times
2/24/2011 7:01:33 PM (last edit: 2/24/2011 7:01:33 PM)
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