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MG-43 (WIP)
show user profile  sheheryar_noor

Some parts are missing which will be modeled soon. C&C are welcome.
Rendered in scaline with simple standard material

read 440 times
4/20/2017 9:56:46 AM (last edit: 4/20/2017 9:56:46 AM)
show user profile  Sangre
Looks like you have subdivision of every part here. I think blocky and circular shapes look better without mesh/turbo smooth.
read 437 times
4/20/2017 10:21:22 AM (last edit: 4/20/2017 10:21:22 AM)
show user profile  sheheryar_noor
Yup, i have subd every part. What blocky shapes you are talking about?:)

And can someone tell me please how can i have my artstation link in profile like others.
read 436 times
4/20/2017 10:26:58 AM (last edit: 4/20/2017 10:26:58 AM)
show user profile  Sangre
I mean all the plane boxy objects that end with half-cylinder or tubes. Like there's a simple tube on the side of a gun. There's no reason for it to be subdivided, just chamfer the loops of edges on top and bottom of it, add some supporting loops of edges to have proper shading and you're good. Same thing goes for the rest of the elements. Don't subdivide objects that are just a box or a plane with a few tweaks.
read 432 times
4/20/2017 10:48:39 AM (last edit: 4/20/2017 10:49:44 AM)
show user profile  sheheryar_noor
I understand. I use this technique for Low poly. Smoothing group 1 for entire mesh and supporting loops+chamfer, but using it in HP won't hurt :P so better use the way you said :)
read 421 times
4/20/2017 12:14:53 PM (last edit: 4/20/2017 12:14:53 PM)
show user profile  sheheryar_noor
Some more updates

read 368 times
4/23/2017 2:31:03 PM (last edit: 4/23/2017 2:31:03 PM)
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